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The Future of Information Architecture Summary -- 要約 This books looks at the issues surrounding why information is processed, stored and applied in the way that it has, since time immemorial. Contrary to the conventional wisdom held by many scholars in human history, the recurrent debate on the explanation of the most basic categories of information (eg space, time causation, quality, quantity) has been misconstrued, to the efect that there exists some deeper categories and principles behind these categories of information - with enormous implications for our understanding of reality in general. To understand this, the book is organised in to four main parts Part I begins with the vital question concerning the role of information within the context of the larger theoretical debate in the literature. Part II provides a critical examination of the nature of data taxonomy from the main perspectives of culture, society, nature and the mind. Part III constructively invesitgates the world of information network from the main perspectives of culture, society, nature and the mind. Part IV proposes six main theses in the author s synthetic theory of information architecture, namely, (a) the first thesis on the simpleness-complicatedness principle, (b) the second thesis on the exactness-vagueness principle (c) the third thesis on the slowness-quickness principle (d) the fourth thesis on the order-chaos principle, (e) the fifth thesis on the symmetry-asymmetry principle, and (f) the sixth thesis on the post-human stage. http //chandospublishing.com/chandos_publishing_record_detail.php?ID=246 Part One Introduction -- The Role of Information Architecture -- IAのルール The Information Question -- 情報の課題 The Theoretical Debate -- The Synthetic Theory of Info Architecture Theory and Meta-Theory The Logic of Existential Dialectics Sophisticated Methodological Holism Chapter Outline -- アウトライン Three Notes of Caution Part Two Taxonomy -- Info Architecture and Taxonomy -- IAと分類 The Nature of Taxonomy Taxonomy and NatureTaxonomy and Chemistry Taxonomy and Micro-Physics Taxonomy and Micro-Physics(or Cosmology) Taxonomy and Biology(Animal) Taxonomy and the MindTaxonomy and Biology(Human) Taxonomy and Psychology Taxonomy and CultureTaxonomy and Morality Taxonomy and Epistemology Taxonomy and Religion Taxonomy and Aesthetics Taxonomy and SocietyTaxonomy and Social Organization Taxonomy and Social Institutions Taxonomy and Social Structure Taxonomy and Social Systems The Challenge of TaxonomyTaxonomy and Ontological Principles A Coutions Note Part Three Network -- Info Architecture and Network -- IAとネットワーク The Impact of Network Network and NatureNetwork and Chemistry Network and Micro-Physcis Network and Micro-Physcis(or Cosmology) Network and the MindNetwork and Psychology Network and Biology Network and CultureNetwork and Morality Network and Religion Network and Aesthetics Network and SocietyNetwork and Social Institutions Network and Social Structure Network and Social Systems The Power of NetworkNetwork and Ontological Principles Some Words for Thought Part Four Conclusion -- The future of Information Architecture -- IAの未来 The Information Answer 1st Thesis The Simpleness-Complicadness Principle 2nd Thesis The Preciseness-Vagueness Principle 3rd Thesis The Slowness-Quickness Principle 4th Thesis The Order-Chaos Principle 5th Thesis The Symmetry-Asymmetry Principle 6th Thesis The Post-Human Stage An Epilogue The Future of Information Architecture
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9104248Bomma Kit 9104249Unlocks stunbomb which disrupts and stuns enemy troops. 9104250Improve Stikkbommaz 9104252Click to activate 9104253Bomma Kit 9104254Click to activate 9104255Passive heal 9104256Click to activate 9104257Click to activate 9104258Click to activate 9104259Click to activate 9104261Click to activate 9104262Click and target area 9104263Click and target area 9104264Click to activate 9104265Click and target area 9104266Click and target area 9104267Click and target friendly unit 9104268Click to activate 9104269Click and target squad 9104272Sniper Rifle 9104273Shotgun 9104276Only one 9104277Shotguns 9104278Shotguns are excellent counters to melee units. Grants the Explosive Shot ability, allowing you to knock enemy units back in a wide cone. 9104279Equip weapon 9104284Supply Crate 9104285Destroy for supplies and ammunition 9104286Stikkbomb 9104287Artillery Strike 9104288Call down a barrage from allied Imperial Guard artillery positions. 9104290Click and target enemy unit 9104291Click and target enemy unit 9104292Click and target area 9104293Click to activate 9104294Defend the Reliquary 9104297Stikkbomb 9104302Click and target enemy unit 9104303Click and target enemy unit 9104306For The Emperor 9104308Meaner an Greener 9104309Grants the Frenzy ability, which boosts damage, renders the squad invulnerable, and grants immunity to suppression. 9104310Upgrades Nob Squad 9104311Temporarily increase the squad s ranged damage. 9104312Meaner an Greener 9104313Deep Strike Terminator Squad 9104314Teleport in a Terminator Squad to the targeted location. 9104315Click and target enemy unit 9104317Drop Pod 9104318Call in a Drop Pod that instantly reinforces nearby squads. 9104321Vanguard 9104322Removes the energy drain from the Lictor s Infiltration ability. 9104323Trigger biomorph 9104324Lictor Kit 9104325Increases health and damage. 9104326Upgrades Lictor 9104328Click to activate 9104329Click to activate 9104330Click and target area 9104331Thornback 9104332Venom Cannon 9104341Click and target area 9104342Click to activate 9104346Larraman s Blessing 9104347All allied commanders who are currently unconscious on the battlefield are revived. 9104349Angels of Death 9104350Your infantry becomes temporarily invulnerable. 9104351Drop Pod 9104352Call in a Drop Pod that instantly reinforces nearby squads. 9104353Deep Strike Terminator Squad 9104354Teleport in a Terminator Squad to the targeted location. 9104355Orbital Bombardment 9104356Calls down a massive orbital strike from the battle barge. 9104357Blessing Of The Omnissiah 9104358Repairs all allied vehicles for a duration. 9104359Team 9104360Time Field 9104361Slow down time in an area, making all units in the area of effect move more slowly and rendering them unable to fight. 9104362Click and target area 9104365Click to activate 9104367Click to activate 9104368Toggle on/off 9104369Toggle on/off 9104370Not used (bug if you find this) 9104371Click and target friendly unit 9104372Click and target area 9104373Toggle on/off 9104374Tunnel to target position 9104376Click and target enemy unit 9104377Game History Recorded Games 9104378Click to activate 9104379Click to activate 9104380NOT USED 9104381NOT IN USE 9104382Click to detonate 9104383Click to activate 9104384Click and target enemy 9104385Not Used 9104386Are you sure you want to kick %1NAME%? 9104389They require sterner persuasion. To the Fire Prism! 9104392Fires a high-powered round at a target. 9104395Fires a high-powered round at a target. 9104398Fires a high-powered round at a target. 9104401Fires a high-powered round at a target. 9104404Fires a high-powered round at a target. 9104407Fires a high-powered round at a target. 9104408Drop Pod 9104409Call in a Drop Pod that instantly reinforces nearby squads. 9104410Deep Strike Terminator Squad 9104411Teleport in a Terminator Squad to the targeted location. 9104412Orbital Bombardment 9104413Calls down a massive orbital strike from the battle barge. 9104416Farsight 9104417Temporarily reveals the fog of war in the targeted area. 9104418Summon Seer Council 9104419Spawns a Seer Council at your HQ. 9104420Webway Gate 9104421Allows infantry to travel between gates. 9104422Swift Movement 9104423Temporarily increases the speed of all allied infantry. 9104424Target squad temporarily receives less ranged damage. 9104425Distort Field 9104426Webway Gate 9104427Allows infantry to travel between gates. 9104428Eldritch Storm 9104429Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104430Webway Gate 9104431Allows infantry to travel between gates. 9104432Crack Shot 9104433Temporarily increases the ranged damage of a target allied squad. 9104434Teleport in a Warp Spider squad to the targeted location. 9104435Spider s Brood 9104436Eldritch Storm 9104437Creates a large psychic storm, disrupting and damaging all units in a large radius. 9104438When you have a unit selected, the squad s information and abilities appear in a panel at the bottom right of the screen. Use the icons along the top of this panel to trigger the unit s special abilities. 9104439Units given an Attack-Move order will engage any enemies they encounter while moving. They will also make better use of cover. To issue an Attack-Move order, first select a unit. Next click on the Attack-Move icon with the left mouse button, and finally click on the unit s destination with the left mouse button. 9104440To secure an Automated Foundry, first select a squad and then click on the foundry with the right mouse button. The squad must remain stationary until the foundry is secured. 9104441To secure an Imperial Shrine, first select a squad and then click on the shrine with the right mouse button. The squad must remain stationary until the shrine is secured. 9104442Destroying storage crates provides you with valuable items. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9104443Heavy weapons like Avitus s heavy bolter require set-up time. Until that time elapses, the weapon cannot fire. Weapons set-up automatically when the squad isn t moving. 9104444Set-up weapons cannot rotate freely, so you must point them in the right direction. To tell a unit which way to face, first select that unit. Next click- and-hold with the right mouse button where you want the unit to move to, and drag in the direction you want them to face. Release the mouse button and the unit will move and take up that facing. 9104445To use the High-Powered Shot ability, select Cyrus and click on the ability s icon. Finally, click on an enemy unit. Cyrus will take a single sniper shot at the target, often killing it outright. Only vehicles, huge creatures and bosses are too tough to take out with a single shot. 9104446The Force Commander can charge into enemies using his To Victory! ability. To use this ability, first select the Force Commander, then click on the To Victory! ability icon with the left-mouse button. Finally click on a target unit with the left mouse button. While charging, the Force Commander can knock over other enemies and even destroy walls. 9104447Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up supply drops. 9104448Frag Grenades, Demolition Charges and Stimulant Packs are limited use abilities. Their ability icons include a number, showing the remaining uses this mission. You can replenish these abilities by picking up ammo or supply drops. 9104449Abilities like Tactical Advance and Infiltrate require mental focus from the squad and so consume energy. Energy replenishes automatically so long as the unit isn t using one of these abilities. 9104450Global abilities are granted in special circumstances and represent additional support from the orbiting strike cruiser. These abilities appear in a special area and can be used without selecting a particular unit. 9104457Click and target area 9104459Click and target enemy 9104460There Is Only War 9104461Terminate 500 Enemy Targets in Dawn of War II. 9104462Emperor s Champion 9104463Kill a boss using only your Force Commander in Dawn of War II. 9104464Don t look up 9104465Kill a boss using a drop pod in Dawn of War II. 9104466Lightning Assassin 9104467Kill a boss in less than one minute in Dawn of War II. 9104468Welcome to Calderis 9104469Complete "Stand With Your Brothers" and "Retake the Hamlet" in Dawn of War II. 9104470Rant All You Will 9104471Complete "The True Enemy" in Dawn of War II. 9104472The Cleansing Begins 9104473Complete "The Defense of Argus Gate" in Dawn of War II. 9104474Astronomical 9104475Recover the data from the Astronomic Array in Dawn of War II. 9104476Even In Death I Still Serve 9104477Complete "Into the Hive" in Dawn of War II. 9104478Heroes of Angel Gate 9104479Complete "Secrets of Angel Forge" in Dawn of War II. 9104480Fight to Survive 9104481Complete Campaign on Recruit difficulty in Dawn of War II. 9104482Hold back the Xenos 9104483Complete Campaign on Sergeant difficulty in Dawn of War II. 9104484Win the War 9104485Complete Campaign on Captain difficulty in Dawn of War II. 9104486Allies to the Cause 9104487Complete a mission in Co-Op mode in Dawn of War II. 9104488Allies to the Chapter 9104489Complete 15 missions in Co-Op in Dawn of War II. 9104490Battle Brothers 9104491Complete the Campaign in Co-Op in Dawn of War II. 9104492Dug In 9104493Successfully defend 5 Strategic Assets in Dawn of War II. 9104494Not one inch. 9104495Defend a province without losing a single generator in Dawn of War II. 9104496Massacre 9104497Complete 10 missions in a row without failing in Dawn of War II. 9104498Stubborn 9104499Complete a mission without using any Stimulant Kits in Dawn of War II. 9104500That Is Close Enough 9104501Complete a mission with only ranged weapons in Dawn of War II. 9104502Slow and Purposeful 9104503Complete a mission without using any abilities. [Not Used, Bug if Seen] 9104504Rush Them 9104505Complete a mission under five minutes in Dawn of War II. 9104506Sweeping Advance 9104507Kill an enemy who is retreating in Dawn of War II. 9104508Death from Above 9104509Kill 20 enemies using Assault Jump in Dawn of War II. 9104510Purge the Xenos 9104511Earn a 5 star Fury rating in Dawn of War II. 9104512Feel No Pain 9104513Earn a 5 star Resilience rating in Dawn of War II. 9104514Fleet of Foot 9104515Earn a 5 star Speed rating in Dawn of War II. 9104516The Book of Honor 9104517Get 15 stars on one mission in Dawn of War II. 9104518Hero of the Imperium 9104519Attain a Campaign Score of over 30,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104520Legend 9104521Attain a Campaign Score of over 90,000 points in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104522In the name of the Emperor 9104523Own all Strategic Assets in a Campaign in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104524Fast Attack 9104525Gain a second deployment in a single day in Dawn of War II. 9104526Tireless Warrior 9104527Gain a third deployment in a single day in Dawn of War II. 9104528Elite 9104529Max out a Combat Discipline on a squad in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104530Heavy Support 9104531Reach Level 20 with one of your squads in Dawn of War II. Earnable in Single Player and by the host in Co-Op. 9104532Elite Strike Force 9104533Create a 3 Player Party and Play a Ranked Multiplayer Game together in Dawn of War II. 9104534Gladiator 9104535Play 10 Ranked Multiplayer Games in Dawn of War II. 9104536Wisdom of the Ancients 9104537View a recorded game in Dawn of War II. 9104538Veteran Victor 9104539100 ranked wins in Dawn of War II. 9104540Aspect Warrior 910454120 online ranked games completed with Eldar in Dawn of War II. 9104542Angel of Death 910454320 online ranked games completed with Space Marines in Dawn of War II. 9104544A proper Waaagh! 910454520 online ranked games completed with Orks in Dawn of War II. 9104546Great Devourer 910454720 online ranked games completed with Tyranid in Dawn of War II. 9104548Hail the Champion 9104549Earn Champion rating 20 times during online ranked play in Dawn of War II. 9104550Master of the Apothecarion 9104551Revive your teammates 50 times during online ranked play in Dawn of War II. 9104552Winning rush 9104553Earn a 5 game Win streak during online ranked play in Dawn of War II. 9104554Flawless victory 9104555Achieve an online ranked victory with 500 Victory Points remaining in Dawn of War II. 9104556Relic Hunter 9104557Defeat a Relic employee in a Ranked match, or someone who has beat a Relic employee in Dawn of War II. 9104558Red Ones Go Fastah! 9104559Create a Customized look for any race in the Army Painter in Dawn of War II. 9104561Click to activate 9104562Click and target enemy 9104563Click and target enemy 9104564Level %1Level% 9104565Click and target area 9104566Toggle on/off 9104567Charge 9104568Charge at targeted location, knocking over everything in the charge path. 9104569Click and target area 9104570Secure Communication Arrays to gain additional mission intelligence and call in artillery strikes on the field of battle. 9104571Secure Foundries to gain a bonus toward multiple deployments and call in Tarantula sentry guns on the field of battle. 9104572Secure Shrine to slow the advance of alien invaders and to briefly render your squads invulnerable on the field of battle. 9104573Sector Control Bonus 9104574The total number of Communication Arrays secured in the sector determines what special assets are available during Defend missions. 9104575Secure all the Foundries in the sector to lower the thresholds for multiple deployments. 9104576Secure six or more Shrines in the sector to increase the bonus experience received after completing a mission. 9104580Click and target area 9104583Click to activate 9104584To Victory! 9104585Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9104587Toggle on/off 9104588Toggle on/off 9104589Blessing of War 9104590Regain Health when killing an opponent in hand-to-hand combat. 9104591Regain Health when killing an opponent in hand-to-hand combat. 9104592While Battle Cry is active, the Force Commander s hand-to-hand strikes deal killing blows to most infantry (other enemies are knocked back). 9104607The secrets of Kronus shall never be revealed. 9104608But for all we know these are just scouting parties. 9104609+1 to all Combat Disciplines 9104612Close Combat Aptitude 9104613Unlock Weapons - Tarkus and his squad become able to equip chainswords and bolt pistols. 9104614Weapons Unlocked - Tarkus and his squad can wield chainswords and bolt pistols in combat. 9104615Melee Tactician 9104616Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104617Tactical Advance reduces incoming damage from close-combat as well as ranged attacks. 9104633Rally! 9104634Break suppression and heal nearby allies. 9104638Boyz! Kill dese poncy Eldar! 9104639I may take your advice on that. 9104640The Eldar seem to have had them sedated, and earmarked for transport to Meridian. 9104641To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9104642To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9104643Only his will to fight remains. 9104644So long as you have a secured array on a planet, you use a Signum. 9104645So long as you have a secured foundry on a planet, you can use a Locator Beacon. 9104646Additional units have become available, Commander. 9104647New units are now available to us. 9104648Got some new unitz ready, Boss! 9104661 Ard Boyz 9104662Temporarily increase a squad s resistance to damage. 9104663Click and target squad 9104670Teammate kicked 9104671%1NAME%, your teammate, has just been kicked. You have the choice to keep playing or to dispute the game. 9104672Chat 9104673Long Rifle 9104715 Ard Boyz 9104716Target squad temporarily receives less damage. 9104717Use Yer Choppas! 9104718Increases the melee damage and chance of triggering a special attack of a target squad. 9104719Call da Boyz! 9104720Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104721Order a massive Rok strike on a targeted position. 9104722Roks 9104725In the name of the Emperor! 9104726Scout Squad 9104727Scout Squad 9104728Space Marine Light Infantry 9104729Hide da Boyz 9104730Infiltrates target squad for a duration. 9104735Kommandos Iz Da Sneakiest 9104740Spawn a Kommando squad at target location. 9104741Call da Boyz! 9104742Luv da Dakka 9104743Hold down da trigga fer maximum carnage! Knocks over enemies hit by your shots. 9104744Click and target enemy 9104746Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104747Roks 9104748Order a massive Rok strike on a targeted position. 9104749More Dakka 9104750Temporarily increases the ranged firepower of a targeted squad. 9104751Travel to %1PLANET_NAME% 9104752Kult of Speed 9104753Temporarily increases speed and firing rate of all allied vehicles. 9104754Call da Boyz! 9104755Reinforce squads around your hero instantly and enable reinforce for all your squads on the field for cost, and temporarily increases their speed and damage. 9104756Roks 9104757Order a massive Rok strike on a targeted position. 9104758Right in Me Crosshairs 9104759Fire a single powerful shot at a target. 9104760Catalyst 9104761Spur a Tyranid unit into a maniacal frenzy, increasing its damage but dealing damage to the unit over time. 9104762Mycetic Spores 9104763Mycetic Spores spawn Raveners and reinforce other nearby Tyranids. 9104764Without Number 9104765Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104766Tyranoformation 9104767Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104768Stalk 9104769Reveals enemy commanders on the map. 9104770Spore Mines 9104771Drops down a group of Spore Mines. 9104772Without Number 9104773Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104774Tyranoformation 9104775Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104778%1NAME% chose to keep playing after his teammate was kicked. 9104779%1NAME% chose to stop playing after his teammate was kicked. 9104780Brood Nest 9104781The Brood Nest allows nearby Tyranid squads to reinforce. 9104782Warrior Vanguard 9104783Mycetic Spores spawn Warriors and reinforce other nearby Tyranids. 9104784Calderis is a feudal world known for its arid climate and hardy warriors. The Blood Ravens have recruited from this world for millennia. An Imperial Governor oversees the planet from orbit. 9104785The jungles and swamps of Typhon teem with Orks who have all but wiped out the planet s primitive humans. The few survivors are prized recruiting stock for the Blood Ravens. 9104786The capital world of Sub-Sector Aurelia, Meridian features huge city-spires rising from urban landscapes the size of continents. Angel Forge, its ancient Manufactorium, produces everything from household goods to lasguns and aircraft. 9104787Without Number 9104788Spawns a Hormagaunt, Termagant and Warrior squad at your base. 9104789Tyranoformation 9104790Capillary towers erupt from the ground, damaging all units and tyrannoforming the area. Provides bonuses to nearby Tyranids. 9104792All enemy units within the area of effect of the ability have their damage reduced. 9104797Additional Requisition needed. 9104798Additional Power needed. 9104799Additional Requisition needed. 9104800Additional Power needed. 9104801Additional Requisition needed. 9104802Additional Power needed. 9104803Not enough Requisition, Boss! 9104804Not enough Power, Boss! 9104805Mark Target 9104806Increase the damage taken on a targeted enemy unit. 9104807Click and target enemy 9104809Iron Halo 9104810Activate a force field that absorbs damage by draining Energy. 9104811Click to activate 9104812Level 3 Webway Assembly 9104817Match ends in %1seconds% seconds! 9104818Exiting to postgame stats 9104819Moving to party screen in %1seconds% seconds. 9104820Moving to party screen. 9104821Starting searching in %1seconds% seconds. 9104822Starting searching. 9104823Searching countdown cancelled. 9104825Not enough Waaagh, boss. 9104826Complete Eyes of the Eldar 9104827This power armor bears engravings and adornments listing the major campaigns of the Blood Ravens chapter. Similar markings are often added to the armors of veteran battle brothers, making them literal carriers of the chapter s history. 9104830Rokkit Barrage 9104831Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9104833Click and target area 9104834Description 9104835Sgt. Matiel of the Blood Ravens 3rd Company engraved this sword s guard with the name of the Ork-infested world he and his brothers set about liberating. Matiel died on Tartarus, but his blade continues the fight in other hands. 9104844Click and target area 9104845Anti-Grav Grenade 9104846Throws a grenade which temporarily disables gravity. 9104847Throws a grenade which temporarily disables gravity. 9104848Throw Anti-Grav grenade 9104849Click and target area 9104850Knock back the target on hit 9104851Slow enemies for %3DURATION% seconds 9104852Can Only be Replaced, Not Removed 9104853Cannot be knocked back 9104854+%1VALUE%%% chance to suffer knockback 9104855Death From Above 9104856Use the Assault Jump ability to knock down enemy infantry and buy time for your other squads to get into position. Or if the enemy is dug in, jump in close to break formations. 9104857Jump Ahead, Just Not Too Far 9104858Assault Jump is great for getting into the fray, but make sure you back up those units lest they fall to overwhelming forces. 9104859Of course, if your Assault Squad is taking heavy damage, remember you can jump away! 9104860Use Cover 9104861Use the protection offered by walls, buildings and ruins for cover while you move around the battlefield. Units in cover take less damage and less suppression, and recover from suppression faster than units in the open. 9104862Clearing Buildings 9104863Flamers, grenades, and artillery are useful for clearing enemies out of buildings. 9104864Use Em If You Got Em 9104865Short range weapons, like shotguns and flamers, are best used aggressively. Use cover or special abilities to get within range, and then let the enemy have it. 9104866Flanking For Fun and Victory 9104867Remember that cover is directional, so flanking enemy squads is a highly effective tactic. Once you re not firing through that vegetation or over that wall, the enemy isn t getting any cover bonus at all. 9104868Attack from Range; Close in for the Kill 9104869Attacking with a long-range unit or a suppressor, and then closing with a short range unit is a good tactic. 9104870Queue Em Up 9104871Hold Shift when issuing orders to queue up commands. Your units will follow your orders in the sequence you choose. 9104872Defeating Cover 9104873Direct assaults against units in heavy cover can be suicide. Use grenades and flamers to counter the benefits of cover. 9104874Keep Them in the Line of Fire 9104875Suppression fire slows units down, forcing them to remain in your area of fire for longer. 9104876Use Your Ears 9104877You can hear enemy vehicles and infantry approach even through the fog of war. 9104878Setting Up 9104879Some units need to be set up to face the right direction, such as heavy bolters and plasma cannons. Hold the right mouse button down and drag in the direction you want them to face. 9104880Control Groups 9104881Use control groups to manage your forces. Press Control + [a keyboard number] to assign all currently selected units to a group, then press the number to reselect it later. 9104882Careful What You Blow Up 9104883Be mindful when destroying cover. Even though you have denied it to your enemy, you may find yourself without any cover if you have to fall back to that location. 9104884Burn Them Alive 9104885Flamers deal extra damage to units in buildings and also ignore the defensive bonuses of cover. 9104886Over and Across 9104887Clear impassable chasms and walls with the Assault Jump ability. Be careful not to leave your Assault Marines without any support on the other side, however. 9104888Up, Up and Away 9104889Assault Jump can just as easily be used as a retreat mechanism as it can for an attack. 9104890Eldar Fleetness 9104891Ranged Eldar Squads will do their best to keep you at range while fighting. 9104892The Space Marine s Best Friend 9104893Frag grenades are an effective way to manage an overwhelming situation. 9104894Swing that Sword 9104895Power weapons may be great versus vehicles and other high-value targets, but they attack more slowly than chainswords. Against hordes of Orks or Tyranids, speed will pay greater dividends. 9104896Hotkeys to Victory 9104897Taking the time to learn hotkeys for abilities and commands can streamline your game play and make for more efficient micro-management. Look for the hotkeys in ability icons or in roll-over tool tips. 9104898Cover Flashes 9104899If objects flash after you give a move order, that means those objects will provide cover to the squad when it gets into position. 9104900Fall Back to Fight Again 9104901There is no shame in having to 9104902No Stopping the First Company 9104903Units in Terminator armor cannot be suppressed by enemy fire. 9104904Tie Them Down, Then Blow Them Up 9104905Use melee units to keep an enemy stationary, throw a grenade or demolition charge on them, and then fall back at the last second. 9104906Right Weapons for the Job 9104907Vehicles are highly resistant to small arms fire. Bolter fire won t do much -- use anti-vehicle weapons such as melta bombs and missile launchers instead. 9104908Friends Don t Let Friends Eat Shrapnel 9104909Watch where you throw grenades. Allies caught in the blast can still be knocked back. 9104910Middle Click 9104911Click and hold the mouse scroll wheel to pan the camera around without having to scroll over to the screen edge or reach for the keyboard. 9104912Equip Bayonets! 9104913The Alternate Attack button in the core action panel will force a ranged unit to attack in melee. This will not do a great deal of damage to the enemy, but can tie up dangerous ranged weapons so they can no longer fire. 9104914Keep the Scout Alive 9104915Keep Cyrus protected. His strengths are sabotage, infiltration and quick high-damage attacks. Don t leave him on the frontline for long. 9104916The Benefits of Armor 9104917A higher Armor Rating makes a squad leader more resistant to enemy fire. 9104918The Whole Story 9104919When choosing wargear, take a look at benefits beyond level and raw damage. 9104920When fighting masses of enemies, for example, a high-damage sniper rifle or power fist won t be as effective as a faster-hitting bolter or chainsword. Weapons that do knockback or stun opponents may also be much more effective than their raw damage would suggest. 9104921A Safe Place 9104922Securing a well-defended Communication Array, Automated Foundry or Imperial Shrine is often worth the risk. Once in your hands, that location will heal your units even if the enemy still has some troops trying to dislodge you. 9104923Cut off the Head… 9104924Many enemy squads have strong leaders and dangerous heavy weapons. Take them out with a high powered shot, and you can finish off the rest of the squad with relative ease. 9104925Ancient Power 9104926A Dreadnought is undoubtedly a mighty force on the battlefield, but they are difficult to repair in the field without the right tools. 9104927And those enemies with missile launchers? They will do far more than disrupt a Dreadnought… 9104928Try Out Something New 9104929Don t be afraid to experiment! 9104930Just because Tarkus starts with grenades doesn t mean that you can t move them to a unit that might make more use of them. You may find combinations that work better with your play style. 9104931Plan B 9104932Facing vehicles without melta bombs or a missile launcher doesn t have to mean defeat. There are plenty of other options. 9104933Plasma guns and power weapons (swords, axes, fists) both do respectable damage to vehicles and monstrous beasts. Avitus s Focus Fire and Cyrus s Explosive Rounds abilities can also make infantry weapons like Heavy Bolters and Combat Shotguns viable solutions as well. 9104934That Special Cyrus Touch 9104935With the right combat training, Cyrus can gain special abilities with different ranged weapons. High Powered Shot makes his sniper rifle a lethal solution to single targets, while explosive shots make a combat shotgun able to fight vehicles and blow troops out of cover. 9104936He may be lightly armored, but Cyrus can be one of your deadliest warriors. 9104937Learn a New Way 9104938With a little investment in the right combat disciplines, Tarkus can learn how to use chainswords, Thaddeus can learn how to use medium ranged weapons, and the Force Commander can learn how to use heavy weapons. This allows you to reshape your strike force to fit your favorite tactics. 9104939Demolition in the Land of the Blind 9104940Demolition charges have a long detonation timer and so may not be very effective against moving targets. When combined with a blind grenade or another stun weapon, however, they can be devastating. 9104941Focus Fire Is Your Friend 9104942Avitus can use Focus Fire to make any ranged weapon more powerful, not just the heavy bolter. 9104943The Magic Formula 9104944With the right accessories equipped, you can bring your strike force back from the brink in just a few seconds. 9104945Use your Drop Pod Beacon to call in a drop pod, and then use a Combat Stimulant during the delay before it arrives. You will instantly revive any incapacitated squad leaders, and the drop pod will reinforce their squads. 9104946Did You See Something? 9104947If Cyrus flashes while infiltrated, it means the enemy has spotted him. This can leave him exposed to enemy fire, but it isn t a death sentence. Just pull back a little and Cyrus will fade from enemy view again. 9104948Open a Path 9104949Terminators, Dreadnoughts and heavy weapons can blow through almost any obstacle. Use this to outflank enemies, create new lines of fire, and deny cover to the enemy. 9104950Thaddeus s Assault Jump and the Force Commander s charge are also effective at removing obstacles. 9104951Out Go the Lights 9104952Many enemy leaders are just as susceptible to blind grenades as their minions. Being able to stun a powerful enemy for several seconds can be very valuable. 9104953The Sneaky Get Sneakier 9104954Several of Cyrus s unlocks improve how he can use Infiltrate. With the right ones, you can revive squad leaders and use accessory abilities without being revealed! 9104955Co-op is the Way 9104956You and a friend can do missions together. Just invite one of your online friends to a game and see the new strategies that can be accomplished when two minds work together for a common goal the eradication of all xenos! 9104957Give Tarantulas Cover 9104958Try to plant your Tarantula sentry guns behind shot blocking walls. Out in the open, they are very susceptible to long range attacks (from Ork Tankbustas, for example). Putting them behind walls reduces the chance they will take damage before they can open fire. 9104959Right Into My Trap 9104960The Remote Detonation Pack is an excellent choice when deploying Cyrus on a defend mission. Plant a detonator ahead of an enemy wave in order to cover an approach to the defense area. When the enemy rushes in … boom! 9104961Be careful not to set the detonator too close to the generators you are defending, however. Destroy those and you ve lost the mission. 9104962Combat Shotguns 9104963The Shotgun s Explosive Shot ability knocks back enemy infantry. Use it to knock melee units back and keep them off of your Tactical Marines. 9104964Stand With Your Brothers 9104965Several special abilities can be upgraded through unlocks. Some abilities can be upgraded to affect multiple squads. This can be an excellent way to maximize your fighting force s efficiency. 9104966Pick Your Upgrades 9104967You do not have enough points to get every squad upgrade. Decide which squads you prefer to use in which situations and purchase upgrades that play to those strengths. 9104968No Safe Haven 9104969Some enemy leaders have very effective ways to clear your squads out of buildings. 9104970Be very careful when taking cover in a building -- if the building is targeted by an attack, it s time to clear out! 9104971Special Attacks 9104972Special attacks are improved close-combat strikes that deal knockback and hit multiple enemies. 9104973Squads specializing in close combat (like Thaddeus or the Force Commander) execute special attacks most often, especially when fighting ranged specialists (like Ork Shoota Boyz or Eldar Guardians). 9104974Tactical Advance 9104975The Tactical Advance ability lets Tarkus move up on an enemy position when there is no cover to be had. His squad takes less damage and is immune to suppression when the ability is active. 9104976Use Tactical Advance to get up to a building protecting an enemy suppressor and let loose with grenades or a flamer. 9104977The Final Countdown 9104978The enemy has grenades too. Move away from explosives thrown at your squads before the timer above them counts down to zero. 9104979There Is No Glory in Pointless Defeat 9104980If you re having trouble finishing a mission, you can return to the Armageddon and keep your experience points and new wargear. However, you ll also lose a campaign day…this allows the Tyranids to get a stronger foothold in the sector. 9104981You Can t See Me! 9104982Tall walls and vegetation can completely conceal your units from the enemy. Use this to ambush enemy troops, or throw grenades over the wall with impunity. 9104983Tyranid Synapse 9104984Certain Tyranid units, like Warriors and Zoanthropes, have an especially strong connection to the Hive Mind. Kill these creatures to cause area of effect damage to surrounding Tyranid units. 9104985With the synapse creature dead, the surviving Gaunts will no longer leap at you in melee combat, and will no longer leap over terrain when trying to get to you. 9104986Hold Them Down 9104987Use Avitus to suppress the enemy while the Force Commander or Thaddeus rushes in to finish them off. 9104988Come and Get Me! 9104989Activate Tarkus s Tactical Advance ability right after triggering his Taunt. All enemies will direct their attacks at him, and he will be protected against ranged damage. You can then use your other squads to bring the pain. 9104990Taunt is also useful for helping out squads that are in trouble. Trigger it, and the enemy will forget about their current target and pile on to Tarkus (who can take it). 9104991Fall Back 9104992Use the Fall Back command when outmatched by your opponent. It is easier to reinforce around a relay you have already cleared than to revive fallen squad leaders near enemy strong points. 9104993Energy 9104994When using Focus Fire, Infiltrate or Tactical Advance, watch your squad s Energy. Your Energy does not regenerate while an ability is on, so you might find yourself with lower-than-expected Energy in the next battle. 9104995Eyes on the Prize 9104996Your long-term campaign goals are displayed on the bridge view at the top left of the screen. To review the associated briefing, just click on the goal counter itself. 9104997Accept 9104998Click to activate 9104999Start a New Campaign 9105000Existing Campaigns 9105001Select the checkbox to continue playing with the same team 9105002Usage stats for the selected game type. 9105003Number of ranked games played of the selected game type. 9105004Total number of wins for the selected game type. 9105005Total number of losses for the selected game type. 9105006Current winning streak. 9105007Most played race. 9105008Most played commander. 9105009Number of times the player has achieved the highest score in a ranked match, regardless of winning or losing. 9105010Number of times the player has disconnected from a ranked game. 9105011The win/loss record for each race of the selected game type. 9105012Win/loss record for the Space Marines race for the selected game type. 9105013Win/loss record for the Ork race for the selected game type. 9105014Win/loss record for the Eldar race for the selected game type. 9105015Win/loss record for the Tyranid race for the selected game type. 9105016The current army level achieved. 9105017The next army level that can be achieved. 9105018Amount of army experience needed to achieve the next army level. 9105021War stats for the selected game type. 9105022New Campaign 9105034Choose a difficulty 9105035Select a Campaign 9105036Toggle on/off 9105037Toggle on/off 9105038Click and target area 9105039Toggle on/off 9105040Toggle on/off 9105041Space Marines 9105042Orks 9105043Eldar 9105044Tyranids 9105045Level 2 Teleporta Platform 9105101Veteran Squadmates 9105102Tarkus s squadmates become Chapter Veterans, increasing their toughness and improving their equipment. 9105103Tarkus leads a squad of Chapter Veterans, with increased toughness and improved equipment. 9105104I Shall Not Fall 9105105So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105106So long as Tactical Advance is active, Tarkus fights through the worst of injuries and cannot be incapacitated. 9105112Power Sword Aptitude 9105113Unlock Weapon - Tarkus becomes able to equip power swords. 9105114Weapon Unlocked - Tarkus can equip power swords. 9105115Improved Load Out 9105116Adds an Accessory slot. 9105117Number of Accessory slots increased by one. 9105121Tactical Expertise 9105122While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105123While using Tactical Advance, Tarkus and his squad inflict additional damage in addition to gaining the standard defensive benefits. (Benefit does not apply to other squads affected by Tactical Mastery.) 9105124Ranged Specialist 9105125Specialized weapons training. Tarkus learns to fire plasma guns and flamers while moving. 9105126Tarkus can fire plasma guns and flamers while moving. 9105127Bolter Specialist 9105128Specialized weapons training. When using a bolter or storm bolter, Tarkus learns to fire more frequently. 9105129When using a bolter or storm bolter, Tarkus fires more frequently. 9105139Bolter Aptitude 9105140Unlock Weapon - Thaddeus and his Assault Squad become able to equip bolters. 9105141Weapon Unlocked - Thaddeus and his squad can equip bolters. 9105142Ranged Aptitude 9105143Unlock Weapons - Thaddeus becomes adept with plasma guns and flamers. 9105144Weapons Unlocked - Thaddeus can equip flamers and plasma guns. 9105145Strike from the Skies! 9105146Assault Jump causes suppression as well as damage and knockback. 9105147Assault Jump causes suppression as well as damage and knockback. 9105148Terminator Honors 9105149Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105150Gain the ability to equip Terminator armor. Thaddeus wields a mighty thunder hammer as his default weapon in Terminator armor and is equipped with a teleporter. 9105151Aegis of Fury 9105152Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105153Upon landing a jump or completing a teleport, Thaddeus and his squad are temporarily invulnerable. 9105175Select a unit 9105176You must select the units in your army to give them orders. Click one of your units with the left mouse button to select it. Alternatively, you can left-click and drag to select multiple units at the same time. 9105177Select one of your available units. 9105178Give a move order 9105179When you have a unit selected, right- click a location on the ground in order to give it a move order. Right-clicking lets you order your units to move, attack enemies, enter structures, or secure points. 9105180Give the squad a move order. 9105181Using the Headquarters 9105182Your headquarters lets you build more units for your army. Left-click on the headquarters to see the units you can produce. The icons of the units appear in the unit information panel on the bottom right of the screen. 9105183Select the Headquarters 9105184Building units 9105185To add a unit to your army, left-click on its icon. Each unit costs Requisition (orange) and some cost Power (blue). You cannot build units if you don t have the resources pay their cost. 9105186Build a unit from your headquarters. 9105187Capture the Requisition point 9105188You must secure Requisition points in order to gain more resources. Select a squad and then right-click on a requisition point to order them to secure it. 9105189Move a squad to the Requisition point to capture it. 9105190Capture time 9105191Securing a point takes time, and must complete before you get any resources from it. The progress bar that appears indicates how long until the point is secure. 9105192Capture the Power Node 9105193Power is the second resource, and necessary for building the more powerful units and upgrades. You need to secure Power Nodes on the map in order to increase your power rate. 9105194Move a squad to the Power Node to capture it. 9105195Activating a Power Node 9105196You can activate a Power Node under your control by selecting it and left-clicking the Activate Power Node button. 9105197Select the Power Node and activate it. 9105198Build a generator 9105199Activated Power Nodes can be further upgraded with generators which will produce even more power. Select the Power Node and left-click on the upgrade button to add a generator. 9105200Select the Power Node and build a generator. 9105201Capture a Victory Point 9105202Your team must secure Victory Points to win the game. Send an infantry squad to secure one of the Victory Points on the map. 9105203Move a squad to the Victory Point to capture it. 9105204Victory Point Counter 9105205Now that you ve secured a Victory Point, you can see the number of points you control in the Victory Point Counter. The object of the game is to hold more points than the enemy team. 9105206Hero Incapacitated 9105207Your commander has fallen on the battlefield. Commanders can be revived by allied commanders, or if none are around, you can pay Requisition to revive him yourself by left-clicking on the Revive button. Using the Revive button returns your commander to your headquarters. 9105208Revive your hero. 9105209Friendly Hero Incapacitated 9105210An allied commander has fallen in combat. You can revive him with your own commander. Select your commander and right- click on the fallen commander in order to perform a revival. 9105211You can revive allied commanders 9105212Leveling up. 9105213Your commander has leveled up and gotten stronger. You need experience to level up, which you can earn by killing the enemy, and supporting your teammates. 9105214Hero Wargear 9105215You can purchase wargear upgrades for your commander in the upgrade panel. Commanders can choose a weapon, an armor set, and an accessory. Try different combinations of wargear for different situations. 9105216Squad upgrades 9105217You can upgrade squads with different types of weapons and abilities. Squad upgrades are displayed in the upgrade panel. 9105218Resources 9105219You need resources to purchase units. You can see your available resources in the resource panel. The resource panel also shows the rate you are earning resources. 9105220Setup Weapons 9105221Some squads need to setup before firing. To tell a squad to setup in a particular direction, first select it, then click and hold with the right mouse button at the location you want to go. Now drag in the direction they should setup and release the right mouse button. They will move to that location and setup. 9105222This weapon must setup before firing. 9105223Packing up 9105224Once a squad is setup, they need to pack up before they can turn or move. They will do so automatically, but it does take time. 9105234Kommando Nob 9105235Ranger 9105236In the name of the Emperor! 9105237Eldar Rangers 9105238Ranger Squad 9105239Eldar Scouts and Snipers 9105240Power Sword - Ranger 9105253Singularity 9105254Fire a controlled singularity that pulls in and damages nearby units. Requires your D-Cannon weapon team to be setup. 9105263Power Armor (Sergeant) 9105264%1PLAYER% would like to join the party. 9105270Use this beacon to relay coordinates to the Armageddon s orbital bombardment guns. Their barrage is devastating, but can only be used once per deployment. Effective against all targets. 9105271Powerful explosive charge with a large area of effect and long timer. Excellent at eliminating static targets such as buildings or obstructions. Effective against buildings. 9105272Limited use 9105273Thick adamantium plates gird the Dreadnought and the venerated Space Marine hero within it. All but the mightiest weapons can do little more than scratch this shell. 9105274Bearing engravings of the Revelation of Terra, this venerated suit of power armor reminds its bearer "There is but one truth in the universe, that of the Emperor. Only His children know this truth. All others know only lies and must be swept aside." 9105275Worn by semi-mythical Blood Raven hero Byronus, this ancient armor is engraved with dozens of proclamations of the purity of Byronus s gene-seed and repudiations of any accusation of gene-defect. 9105278Forged after the Second Liberation of Mendoza, this armor bears engravings celebrating the defeat of the Orks threatening Calderis and the resolve of the native warriors of that desert world. 9105279Its gorget and helm engraved with laurels, this Power Armor was awarded to Indrick Boreale while he was a distinguished sergeant of the 3rd company. He put this armor aside when he rose to the rank of captain, and it has since been given to sergeants who win seemingly impossible victories. 9105280Marked with seals of honor, this carapace armor is awarded to Blood Ravens scouts on the eve of their ascension to the rank of full battle brothers. The recipients wear the brigandine until their power armor arrives from the chapter armory. 9105281The second suit of power armor forged under the guidance of Chaplain Elizur, this armor is engraved with his Sermon of Pain "Let us feel the pain of living in a corrupt world until my zeal has cleansed it pure in His name." 9105282Forged in the later part of the 41st millennium, in honor of the conquests of Lord Commander Solar Macharius, this fine power armor was worn by Brother Roland of the Blood Ravens 2nd Company when he deployed as part of the great effort to quell the Macharian Heresy after the Lord Commander s death. 9105283Engraved with the blessings of Mikelus, a famed chaplain of the Blood Ravens, this power fist delivers the mercy of death to those who stand against the chapter. 9105284Etched with symbols of the Doom Eagles chapter, this axe was found lodged in the corpse of a Traitor Marine of the Alpha Legion in the aftermath of the Tartarus campaign. How it came to be there or who wielded it remains a mystery. 9105286Blessed by Chaplain Elizur on the eve of the Ninth Flagellant Heresy, this power sword s inscription reads "Let the stars die and Mankind end before this sword returns unblooded to its sheath." 9105287Forged of night-black metal, this mighty power sword was once said to be a cousin of the Dark Angel grand master Azrael s legendary Sword of Secrets. Curator Molinias, last of the Blood Ravens serfs to promulgate this claim, died during the purge of Cyrene. 9105288The thunder hammer Deliverance and the storm shield Repudiation are born by the Blood Raven veteran serving as the Emperor s Champion. 9105289This peerless Heretic-pattern flamer bears the seals of the Inquisition and the Sisters of Battle. It is said to be a gift from the Order of the Lost Rosetta, an order with connections to the Blood Ravens. 9105290This rare Arbites Mk IX shotgun bears the name of Arbiter Ortega, in honor of his sacrifice on Planet Pavonis during the so-called Nightbringer insurrection. 9105291Another weapon based on the arms of the Arbiters of Meridian, this shotgun s barrel is engraved with the apocryphal Judgment Upon Horus, once said to be the Emperor s own condemnation of his treasonous son. 9105292Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105293Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105294Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105295Astartes Mk V missile launcher. Armed with high-explosive krak missiles, this weapon is the bane of those feeling safe behind armored plating. Effective against vehicles and buildings. 9105312Level 2 Hive 9105313Level 3 Hive 9105314This Garm-pattern bolt pistol bears the sigils of the Imperial Inquisition. It was discovered in the Blood Raven Fortress on Cyrene Secundus, near the body of a murdered Inquisitor. It has proved to be an effective weapon, in spite of its dark origins. 9105315Level 2 Hive 9105316Level 3 Hive 9105317In service during the 3rd Company s battles against the Alpha Legion on Tartarus and the 2nd Company s assault on the Deimos Peninsula on Kronus, this heavy bolter is reputed to spit out the Blood Ravens hatred of treason. 9105318Shoota Boy 9105319Based on the Slayer-pattern shotgun, this weapon came to the Blood Ravens chapter when junior Arbiter Ferrix Lydell won the Blood Trials on Typhon in 987.M39. 9105320Dis ere is da boyz dat has da big shootaz 9105321Ork Big Shoota Boyz 9105322Big Shoota Boyz 9105323Ork Suppression Fire 9105324Forge World Accatran is best known for producing heavy armored vehicles. When its Techpriests were accused of being incapable of subtlety in design, its Fabricator-General called for his brethren to prove their critics wrong. This masterful sniper rifle was the result. 9105325Modified to fire electrically charged shells, this shotgun is said to sound like a thunderclap when firing. Based on models used by the Arbiters in the under-city of Meridian, it has found a ready place among Blood Ravens scouts. 9105326Blessed be the warriors, brothers of steel and fury. Those who stand against the enemies of man and carry forward His light into the darkness between the stars shall ever be in His grace. 9105327Abhor the witch and the alien! Grant us the strength to pierce their inhuman flesh and lay waste to their citadels with hurricanes of fire! 9105328I shall neither flinch from my duty though it be terrible, nor seek rest though I grow weary; I shall neither give nor request mercy until this crusade is won. 9105329Remember, brothers in battle, that we are made of steel forged by His glorious hand. The impurity has been beaten from us and the bellows of war have made us invincible. 9105330Guide my hand, mine Emperor, to strike at your enemies, that I might leave nine trembling in fear and wailing in grief for every one I kill. 9105331The product of Forge World Gryphonne IV, this ancient artifact has been awarded to several chapters over the millennia. The Salamander held it the longest but surrendered it as part of a ritual tournament before the third Armageddon War. 9105332This battle standard celebrates two famous Blood Raven victories the victory against the traitor legions on Kronus, and the victory against the Ork Archmarauder Boargurr on Tranthios III. 9105333Level 2 Webway Assembly 9105335Level 2 Webway Assembly 9105336Level 2 Webway Assembly 9105337Level 2 Webway Assembly 9105338Level 2 Stronghold 9105339Level 3 Stronghold 9105340Level 2 Stronghold 9105341Level 2 Stronghold 9105342Level 2 Stronghold 9105343Level 2 Stronghold 9105344Level 2 Stronghold 9105345Level 2 Stronghold 9105346Level 2 Stronghold 9105347Level 2 Teleporta Platform 9105348Level 2 Teleporta Platform 9105349Level 2 Teleporta Platform 9105350Level 3 Teleporta Platform 9105353Big Stomp 9105354Perform a larger stomp that damages and stuns nearby enemies. (Damage to the Warboss charges this ability.) 9105357Level 2 Hive 9105358Level 2 Hive 9105359Level 2 Hive 9105361Invite Friend? 9105362Nob Leader 9105363Idranel feared you would be the death of us, humans. 9105368Additional Requisition is required. 9105369Additional Power is required. 9105370Consume mass quantities! 9105371Tyranid Warrior 9105372Warrior 9105373Tyranicus Gladius 9105374Tyranid Warrior Boss 9105375Yes, although it clearly follows some established patterns. 9105376Tyranid Warrior Boss 9105377Tyranid Warrior Boss 9105380Flesh Hook 9105386Consume mass quantities! 9105387Tyranid Warrior 9105388Warrior 9105389Tyranicus Gladius 9105390Consume mass quantities! 9105391Tyranid Warrior 9105392Warrior 9105393Tyranicus Gladius 9105403Between missions, additional quick tips appear to help guide you through Dawn of War 2. Click on a tip with the left mouse button to see it. 9105404After each mission, your squads return to their Strike Cruiser in orbit around the current planet. From here, you can train your squads, change their equipment, and choose your next mission. 9105405A flashing indicator on the right side of the screen tells you that a squad has gained a level. When squads gain levels, they gain points to spend to improve their capabilities. Click on the squad s portrait to open the squad screen and spend your points. 9105406The squad screen allows you to review your characters abilities, spend points gained by leveling up, and change their equipment. Clicking on a squad s portrait button opens the squad screen for that squad. 9105407Gaining a level makes a squad stronger and more resilient. It also grants to spend on the four Combat Disciplines Stamina, Gunnery, Strength, and Will. Spending points in a discipline increases the squad s statistics and can also unlock unique traits or special abilities. 9105408Mission rewards and drops on the field give you special equipment called wargear. All wargear is placed in your inventory, visible on the left of the squad screen. This inventory is shared between all your squads. To equip wargear on a squad, simply drag the item s icon into one of the squad s slots. 9105409Distress signals come from various locations on the planet below Each one is a mission you can take. Click on a blinking signal to hear a mission briefing. Click on Deploy to launch the mission, or close the briefing window to remain on the Strike Cruiser. 9105411The Star Map provides an overview of all the planets you are fighting over, and the missions currently available there. It also allows you to travel to different planets. Click on a star to see the missions available in that system. 9105412You can gain tactical advantages by securing strategic assets while on a mission. There are three types of assets to secure Communication Arrays, Automated Foundries, and Imperial Shrines. 9105413Secure Communication Arrays allow you to call in artillery strikes using a special piece of wargear. They also provide you with additional information during mission briefings. These advantages apply to any mission on the same planet as a secure array. 9105414Secure Automated Foundries allow you to call in automated turrets using a special piece of wargear. They also give you a bonus toward earning multiple deployments. These advantages apply to any mission on the same planet as a secure array. 9105415Secure Imperial Shrines allow you to make your squads briefly invulnerable using a special piece of wargear. They also slow the progress of alien invaders. These advantages apply to any mission on the same planet as a secure array. 9105416By default, you can deploy to one mission every campaign day. If you perform well, however, you can earn a second or even a third deployment. This allows you to tackle more missions before they expire and deal with current emergencies before more crop up. 9105417You gain special bonuses by securing a key number of Arrays, Foundries or Shrines across the sub-sector. These special bonuses affect missions across the sector and are detailed on the star map screen. 9105418Tyranid activities occur at the end of every campaign day. These can trigger new missions or simply be symptoms which raise the planet s infestation level. 9105419Each planet has an Infestation rating. This rating measures the Tyranids overall progress invading and consuming the planet. Infestation can be reduced by securing Imperial Shrines and by winning missions against Tyranid targets. 9105420By securing all the Communications Arrays, Foundries and Shrines on a map, you can secure that territory as well. This allows you to slow the Tyranid advance and maintain supply lines. It also contributes to your campaign score. 9105421Your actions contribute to your Campaign Score and Campaign Rank. Completing missions, killing opponents, and securing strategic assets all improve your rank and score. 9105422Campaign Rank is made up of two separate parts - Savior and Warrior. Savior rating increases by securing assets and territory, while Warrior rating increases by killing opponents. Getting a top final Campaign Score requires excelling in both categories. 9105425Gameplay Tip 9105426You can review this tip at any time in the Event Log. 9105427Click Me! 9105428The Bridge 9105429Level Up 9105430The Squad Screen 9105431Spending Points 9105432Wargear 9105433Distress Signals 9105434Performance 9105435Score 9105436Not usable by this squad 9105441Requires %1Trait% trait. 9105442Beam Scorch 9105443A powerful beam that can cut through multiple targets. 9105447This is the fate of the entire sector if we do not find a way to stop them. 9105448There he is. 9105449Campaign Complete! 9105450You have earned the title 9105451You always make a mess of things, humans. 9105452Click and target area 9105454Additional Requisition is required. 9105455Additional Power is required. 9105458Forged just before the Vespa Crusade, this heavy bolter is the absolution of death to the enemies of man. Davian Thule himself wielded this weapon during the assault on the Black Abbey at the climax of the crusade. 9105459Engraved with blessings by Castellan Draco of the Black Templars, this armor was gifted to the Blood Ravens after their victories during the Vespa Crusade. It is said to confer a potent fragment of Draco s own zeal. 9105460Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105461Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105462Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105463Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105464Astartes MK IIs. With a long range but slow rate of fire, this perfectly balanced rifle excels at eliminating high value targets from range. Effective vs. single infantry. 9105465When elements of the Blood Ravens 9th Company pursued an Ork raider to the ice world of Valhalla, Sgt. Ulanthus drove this sword through the skull of Warboss Icekrakka. 9105466This heavy bolter, forged in honor of Lion El Jonson, Primarch of the Dark Angels, is said to spit out his rage at the betrayals of the Horus Heresy. 9105467%1PLAYER% has denied your party request. 9105468%1PLAYER% has accepted your party request. 9105469"Speed the bolt that brings death to our enemies." 9105470As a Blood Raven scout, Indrick Boreale wielded this rifle while stalking a treasonous adept. He remained unmoving in a sniping perch on an icy cliff for eighteen solar days before granting the traitor mercy with a single shot. 9105471Forged during the second Rahe Pacification, this mighty power axe generates a unique power field that seems to ignite the very air as it cleaves enemies in twain. 9105472Featuring reinforced carapace plates and thickened layers of ballistic weave, this master-crafted Scout armor bears the seals of Artificer Idris of the Blood Ravens. Traditionally, it is worn by the most distinguished of the chapter s scouts. 9105473Wreathed in coursing energies, this Mark IIc Power Fist was once attached to the Terminator armor of Blood Ravens hero Trythos. The suit was lost to the chapter, but this fist remains to deliver his punishment to the enemies of Man. 9105474Wielded by Sgt. Tanthius of the Blood Ravens during the Third Company s assault on Magna Bonum, this bolter has since become a treasured symbol of valor on and off the field off battle. 9105475Blood Ravens Sgt. Argentus served alongside the Salamanders Chapter during the second Armageddon War. Their artificers gifted him with this bolter, modified to fire deadly Dragonfire bolts. 9105476In 830.M39, Blood Ravens Artificier Idris reforged the ceramite plates of this Scout armor so they would interlock and provide added stability for weapons firing. 9105477Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105478Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105479Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105480Swift Justice type. Sheathed in a sparking power field, this sword can cut through man and machine alike. Effective vs. infantry and vehicles. 9105481Power Fist 9105482Power Sword 9105483Power Sword 9105484Power Sword 9105485An early Chapter Master of the Blood Ravens forged this mighty blade, which Davian Thule later wielded during the Dark Crusade on Kronus. 9105486Anti-infantry grenades that excel at killing targets in cover or within structures. 9105487"My Emperor, let your might guard those righteous warriors who face the enemies of Man. Protect us from harm that we may war in your name." 9105488Bearing heraldry of the Blood Ravens long association with the desert world of Calderis, this standard inspires Space Marines to fight for their worlds and their galaxy. 9105489Intended for Librarian Isador Akios, this master-crafted power armor had yet to be delivered when Isador fell to heresy during the Tartarus Campaign. Some claim the armor is cursed, but the chapter artificers swear it remains pure. 9105490Sergeant Hurios of the Blood Ravens Third Company wore this Terminator armor from the Battle of Llouvre Mar until his sacrifice at the end of the Tartarus Campaign. It bears his personal heraldry. 9105491Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105492Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105493Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105494Arbites Pattern III "Lawbringer." With a short range but a heavy damage output, combat shotguns allow infiltrating scouts to close in for the kill. Effective vs. infantry. 9105495Close Range Weapon 9105496Combat Shotgun 9105497Combat Shotgun 9105498Combat Shotgun 9105499Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105500Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105501Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105502Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105503Astartes Mk III. This sidearm allows Space Marines armed with a close combat weapon to deal damage while closing into melee. 9105505Bolt Pistol 9105506Bolt Pistol 9105507Bolt Pistol 9105508Bolt Pistol 9105509Looted Tank - Scripted Mission 9105514Effective against infantry and vehicles. 9105515Space Marine Predator 9105516Looted Tank 9105517Tier 3 9105518Barbed Strangler and Spore Mines 9105533Epic Victory! 9105534Your strike force has destroyed the Tyranid Hive Fleet and saved Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has disintegrated. The chapter will purge its remains from Aurelia thanks to the leadership of commanders and heroes such as you. 9105535Your victory shall be celebrated across the Imperium. 9105536Campaign Victory! 9105537Your strike force has beaten the Tyranid Hive Fleet and defended Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has splintered. The battle to eliminate the last traces of the Tyranids will be long and hard, but the chapter is up to the task thanks to heroes such as you. 9105538Your victory honors the Chapter and the Emperor. 9105539Campaign Complete! 9105540Your strike force has fought the Tyranid Hive Fleet and held Sub-Sector Aurelia. With the central hive ship dead, the Hive Fleet has fractured. Its splinters will plague the sector for centuries to come, but the Chapter will ever be there to battle them. 9105541Your efforts honor the Chapter and its recruiting worlds. 9105542Prism Cannon 9105543Prism Cannon 9105544Locator Beacon 9105545Foundry Accessory 9105547Grants the Deploy Tarantula ability 9105548Number of Automated Foundries secured on the orbited planet determines number of uses per deployment 9105550Prism Cannon 9105551Deploy Tarantula 9105552Use beacon to precision drop Tarantula sentry guns. These heavy bolter turrets damage and suppress enemy infantry. 9105553Primary Objective 9105554Secondary Objective 9105555Game Duration 9105559Party Request 9105560NPC Burna Nob 9105561Tyranid Carnifex 9105570Found %1NUMBER% of %2MAXPLAYERS% players 9105575Grenadier 9105576When equipped, Frag Grenades become an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105577When equipped, Frag Grenades are an Energy-using ability for Tarkus, rather than a limited use ability replenished by supply drops. 9105578Tactical Mastery 9105579The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105580The benefits of Tactical Advance spread to nearby allied squads, allowing a sizable force to advance under its protection. (Tactical Expertise does not spread to other squads.) 9105581Venom Cannon 9105582Astartes MK Vb 9105583340 Damage 9105584%1SQUAD% (with trait) 9105585Delete Replay 9105594Roks 9105595Order a massive Rok strike on a targeted position. 9105596Click and target area 9105597Level 3 Teleporta Platform 9105600Wraithlord Anti-Building 9105601Creates a large psychic storm, disrupting and damaging enemies in a large radius 9105602Send a shockwave at the enemy, knocking them down and dealing damage in a line 9105603Powerblades 9105604Name your Force Commander 9105605This target is vulnerable to explosives. 9105606This target is resistant to explosives. 9105607This target is immune to explosives. 9105608This target is vulnerable to hand-to-hand attacks. 9105609This target is resistant to hand-to-hand attacks. 9105610This target is immune to hand-to-hand attacks. 9105611This target is vulnerable to flame attacks. 9105612This target is resistant to flame attacks. 9105613This target is immune to flame attacks. 9105614This target is vulnerable to plasma attacks. 9105615This target is resistant to plasma attacks. 9105616This target is immune to plasma attacks. 9105617This target is vulnerable to bolter fire. 9105618This target is resistant to bolter fire. 9105619This target is immune to bolter fire. 9105620This target is vulnerable to suppression attacks. 9105621This target is resistant to suppression attacks. 9105622This target is immune to suppression attacks. 9105623This target is vulnerable to attacks from power weapons. 9105624This target is resistant to attacks from power weapons. 9105625This target is immune to attacks from power weapons. 9105626This target is vulnerable to blind and stun attacks. 9105627This target is resistant to blind and stun attacks. 9105628This target is immune to blind and stun attacks. 9105629Nob 9105630A Nob with a Jetpack… 9105631Stormboy Nob 9105632Stormboy Nob 9105633Ork Mob 9105638Drag unwanted wargear here for an experience reward. 9105640Each squad has a portrait on the right side of the screen. Click once on a squad s portrait with the left mouse to select it; double click it to center the camera on that unit. These portraits also display important information about each squad, including its health and its associated hotkey. 9105641%1STARS% total stars 9105642I won t let you gits kill im! e s mine! 9105645Click and target area 9105646Click and target enemy 9105647Rendezvous with Captain Thule at this location 9105648Notice 9105649By choosing this map some players may be swapped between player slots and observer slots. Are you sure? 9105650%1COMPLETE% / %2DEPLOYED% (%3PERCENT%%%) 9105654Defeating the Tyranid Hive Fleet requires you to succeed at a series of long term objectives. Your progress in these global goals display at the top left of the screen. Click on a progress indicator to view a briefing with additional details. 9105668Collect the biosample from this reclamation pool 9105669Dual Shuriken Catapult 9105670Prism Cannon 9105672Prism Cannon 9105674Click and target ally 9105675Click and target area 9105678Prevent the Orks getting through the gate 9105679Wraithlord 9105680Wraithlord 9105681Even in death… 9105682Eldar Wraithlord 9105683Wraithlord 9105684Eldar Walker 9105685Even in death… 9105686Eldar Wraithlord 9105687Wraithlord 9105688Eldar Walker 9105689Try It On For Size 9105690Use the time between missions to experiment with your wargear load outs. Try different equipment on different squads and see how it affects their stats. 9105691One Point Shy? 9105692Is a trait unlock just one point out of reach? Check your wargear. 9105693Some pieces grant extra points to a Combat Discipline, and that can be enough to unlock that trait you always wanted. 9105694Unlock and Key 9105695Investing in the Combat Disciplines when your squads level up gives you two advantages. 9105696First, each point spent increases some of your basic combat statistics, like Health or Ranged Damage. Second, points spent unlock unique traits that allow you to enhance and refine your squads even further. 9105697!9105697 9105698You ll never get enough points to get all the unlocks, however, so plan ahead! 9105699Foundry Bonus 9105700Seeing gray icons on the screen at the end of every mission? Those are the Automated Foundries you haven t secured on the current planet. 9105701Secure them and you ll gain a bonus toward multiple deployments. 9105702Timing Is Everything 9105703Many missions have a limited number of days in which to complete them. If you let them expire, you may end up regretting it. 9105704Let a defense expire and that strategic asset is lost until you can re-secure it. In other missions, the same boss may return stronger later on. 9105705But you can t get to every one. Sometimes you just have to let some missions expire…the question is which ones? 9105706Should He Stay or Should He Go? 9105707Different squads have different strengths, so the choice of who to deploy on a mission can be critical. Before launching a mission, make sure the squads you want are ready to go. 9105708Always choosing the same squads could eventually leave the neglected squads a few levels behind…bad news when you find you want to use their special skills. 9105709Where to Fight 9105710Once you are fighting over three worlds, be careful not to ignore one planet for the sake of the others. 9105711If you aren t defending it, a world will succumb to infestation and your campaign score will suffer (not to mention the poor residents of that world!). 9105712Fire For Effect! 9105713Securing Communication Arrays gives you access to the Signum, a piece of wargear that allows you to call in devastating artillery strikes. 9105714Nothing says victory quite like the rain of Imperial artillery. 9105715Double Up The Guns 9105716Securing Automated Foundries allows you to use a Locator Beacon, a special piece of wargear you can use to set up Tarantula bolter turrets.
https://w.atwiki.jp/techsure/pages/37.html
このページはhttp //www.vgleaks.com/durango-sound-of-tomorrow/からの引用です Xbox One (Durango) Sound of Tomorrow One of the few components that remain unveiled inXbox One(Durango)is thesound block. This article is intended to describe this important part inside the system. Xbox One (Durango) audio architecture seeks a balance between the successes and tradeoffs of previous generation platforms while anticipating the increasing technical needs of next-generation implementations. It provides hardware-accelerated pathways for the most common aspects of audio rendering—compression, mixing, filtering, and so on—on a large number of concurrent voices. The architecture also provides a shared resource model for software processing consumption, allowing each individual title to select what and how much custom signal manipulation to apply in CPU utilization. Audio Architectural Overview In addition to general CPU power (which can be used for decoding, synthesis, rendering, and so on), Durango provides several hardware components dedicated to audio processing. The audio hardware components can address the entire unified memory space. Here you can see the hardware-accelerated audio components The SHAPE (Scalable Hardware Audio Processing Engine) block comprises the majority of audio functionality, although the other processors also contribute significant features. SHAPE (Scalable Hardware Audio Processing Engine) The core hardware dedicated to audio processing is SHAPE. It is designed to perform many of the basic operations commonly required on a per-voice basis. This hardware allows a developer to reduce CPU impact—even for high polyphony and complex-signal routings—and still provide the flexibility of SHAPE/CPU data interchange if a title chooses to perform custom digital signal processing, analysis, or software synthesis. SHAPE operates on blocks of 128 samples, where each sample supports 24-bit integer resolution (or 32-bit float when used by the CPU). At 48 kHz, this represents a 2.67 ms audio frame, providing increased timing resolution and decreased latency compared with theXbox 360256 sample block size. SHAPE offers six fixed function blocks focused on common audio tasks 1. XMA Decoder Concurrent decodes of 512 XMA format voices. XMA is a perceptual codec developed for Xbox 360 offering user-tunable quality and typically providing between 6 1 and 14 1 compression. 2. SRC A high-quality dedicated polyphase sample rate conversion block allowing for high performance and high-quality frequency resampling of 512 mono channels of audio data (whether for format conversion, Doppler effect, or pitch variation). 3. Mix Buffers Dedicated accumulators for 128 in-place mix channels without needing to access memory, and with additional channels available virtually. These mix buffers also provide coarse metering and clipping detection for debugging and monitoring. 4. FLT/VOL A module providing both volume scaling and a state variable filter implementation for more than 2,500 voices/mixes, analogous to the software-exposed XAudio2 per-voice filter available on Windows and Xbox 360. The filter can provide low pass, high pass, band pass, or notch filtering, and exposes Q and cutoff/center frequency parameters. It is used most commonly for distance and occlusion modeling. 5. EQ/CMP A module providing up to 512 channels of 3-band equalization and dynamic range compression. The EQ is comprised of three serially cascaded biquad filters. The compressor has a hard-knee response, and supports both side chain and expander functionality. 6. DMA SHAPE has dedicated DMA hardware for transferring audio data to and from the unified memory space. This enables scenarios that include transfer without a sample-rate converter, transferring final mix channels, and CPU-based processing in the middle of a SHAPE-based audio graph. Playback of a typical audio graph is expected to use each of these processors extensively. ACP (Audio Control Processor) The ACP provides state management and scheduling of all other audio hardware components on the North Bridge. CPU involvement in intra-frame processing and the synchronization/latency it might introduce is unnecessary. ASP (AudioScalarProcessor) The ASP supports scalar float and vector integer operations. Voice chat codecs—both those that manage wireless communication between a voice chat headset and the console, and those that are used to compress/decompress voice data for networked voice communication—are provided in hardware. Additionally, this processor supports xWMA format decompression in hardware; on Xbox 360, xWMA was solely a CPU-side decode option AVP (Audio Vector Processor) The AVP supports vector float operations, and is designed primarily for MEC (multichannel echo cancellation) and other noise reduction for the next-generation Kinect audio input. It supports both speech recognition and chat/arbitrary audio input use. MEC and other noise reduction processing allow for a more intelligible stream of the player’s spoken audio data even from a far talk microphone that is typically positioned closer to the output speakers than to the player. Audio and Durango Hardware Durango’s audio output pipeline eliminates the DAC (digital-to-analog converter) found in previous generation consoles. All audio is output strictly in the digital realm either through HDMI 1.4a or as S/PDIF optical output. HDMI 1.4a allows for high-fidelity linear 7.1-channel PCM to be transmitted from the console; titles default to an output sampling rate of 48 kHz and a bit depth of 24 bits. Durango is also designed to support up to four simultaneous stereo headset outputs, each of which can represent unique multichannel mixes that are downmixed as required by the output format (for instance, a headset or the S/PDIF output). Durango accepts audio input from a variety of sources the next-generation Kinect microphone array, voice chat headsets, other audio input peripherals, and storage media (whether HDD, flash or from cloud storage). Audio also can be algorithmically generated through CPU-based computation and manipulated in real time on a CPU, through the aforementioned SHAPE hardware components, or both. Compression Formats Durango offers hardware decompression support for both XMA2 and xWMA, both of which provide significant storage, bandwidth, and memory reductions over uncompressed PCM. XAudio2 also offers software support for ADPCM (Adaptive Differential Pulse Code Modulation). Although the computation for the ADPCM format is low overhead, as a non-perceptual codec ADPCM can express noticeable artifacts at lower sampling rates. Format Compression (approximate) Durango Xbox 360 Loop capability PCM None Yes Yes Arbitrary ADPCM 3.5-4 1 (Software) Block aligned XMA2 6-14 1 Yes (512 Hardware) Yes (320 Hardware) 128 sample-aligned xWMA 20-40 1 Yes (Hardware + Software support) Yes (Software only) End to end only, may gap Additional audio formats—for instance, MP3 or OGG—for game assets can be provided through title or middleware software codecs running on a CPU. Audio and the Durango App Model While in the foreground, an application has full access to the SHAPE hardware. When that application is pushed to the background—pinned, picture-in-picture, or other scenarios—it relinquishes hardware control. By default, its hardware state is suspended, and resumes when the title returns to the foreground. This also is true for Exclusive Resource Applications [ERAs] where the software graph is suspended. A title may optionally choose to tear down its audio graph and reconstruct it upon resume. Some titles, particularly Shared Resource Applications [SRAs] that play background music such as streaming radio, may choose to have some aspects of audio continue to play even while paused. For these scenarios, titles should closely evaluate whether to attempt a seamless transition from hardware to software rendering, or to always play audio intended for background playback via a software-only pipeline. This has implications for compression formats and CPU costs. XMA-compressed assets, for example, require the use of SHAPE hardware, and thus will not be decodable for a background application. The XAudio2 audio engine does provide software pathways for many functions if a title chooses to allocate CPU resources. Where practical, these functions mimic hardware capabilities, but some compute intensive processing is either unavailable or is differently implemented in software. Titles transitioning from hardware processing to software processing based on an app’s state may want to consider these differences when planning their audio pipelines. Feature Durango Hardware Capability Durango Software Capability Equivalent? Sample Rate Conversion (SRC) polyphase XAudio2 linear interpolation No Parametric EQ (EQ/CMP) 3-band EQ 3-band EQ, simple one-band, or custom DSP Yes Compressor/Limiter (EQ/CMP) Hard-knee, side chain, and expander capabilities Hard-knee, side chain, and expander capabilities Yes Filtering (FLT/VOL) State variable filter XAudio2 state variable filter, single-pole LPF, or custom DSP Yes Mixing (Mix Buffers) Includes clip detection, metering Software mixing; custom DSP for clip detection or metering Yes (for mixing) Durango Audio Libraries Durango supports two audio rendering APIs for typical game use along with a variant of the Windows 8 Media Foundation API for playback of user music 1. XAudio2, a game-focused audio library already available on Xbox 360 and Windows operating systems (Windows XP to Windows 8), is generally recommended for most title development. 2. WASAPI (Windows Audio Session API) can be used for any custom, exclusively software-implemented pipeline. WASAPI provides audio endpoint functionality only. Decompression, sample-rate conversion, mixing, and digital-signal processing, as well as interactions with Durango’s audio hardware components, must be implemented by the client. WASAPI is most typically used by audio middleware solutions. The Microsoft Cross-Platform Audio Creation Tool (XACT) and DirectSound are not supported in the Durango environment. Titles that previously used these technologies should consider the solutions identified above, or use approved Durango audio middleware options.
https://w.atwiki.jp/dow2jpmodwiki/pages/60.html
9067751Nevertheless, we must close Angel Gate. 9067752I wants dat humie s kit! 9067753Cut em to pieces, boyz! 9067754Watch for more Greenskin ambushes. 9067755You lot get dem Nids! 9067756Da humies is ours! 9067757Oy! E stabbed me wit a pointy bit! 9067758Look at da horns on dat one! Make a fine hat, it would! 9067759Get off me leg, ya buggy git! 9067760Greenskins. Tyranids were not enough, I suppose. 9067761Looting in the middle of a Tyranid infestation. Savages to the end… 9067762Ork or Tyranid. They all need killing. 9067763Commander, we are tracking large Tyranid spores dropping near Angel Gate. 9067764Until the power is restored, the base has no anti-air cover. 9067765I will relay positions of spores as they impact. Destroy them before they hatch if possible. 9067766Spore impact! Relaying location! 9067767The spore has hatched, Commander. 9067768Mycetic spore destroyed. 9067769I am the Emperor s servant; my faith is like steel. 9067770We will kill every last one of these creatures. 9067771Very little about this gate is angelic. 9067772How many have died in this spire alone? 9067773But do they deserve it? 9067774Avitus! They fight the Emperor s foes! That is all that matters. 9067775There, more survivors! 9067776Miraculous. Guardsmen who can actually fight. 9067777Praise the Emperor and His Space Marines! 9067778All right, you lot. Fall back to rally point four. 9067779We re saved! 9067780Die you ugly beast! 9067781More bugs on the left! 9067782Hold that position! 9067783Controlled volleys! 9067784Set up a crossfire! There and there! 9067785Shore up the right, trooper! 9067786Get it off me! Get it off! 9067787Run for your lives! 9067788What happened to the mortars?! 9067789Go! Go! Go! 9067790Those who stand against the enemy deserve respect, gene-seed or no. 9067791All these so-called soldiers do is feed the swarm. 9067792I would rather have these Guardsmen fighting at my side than praying for rescue. 9067793Meridian will not fall so easily. Not with these men defending her. 9067794Commander, one of the generators is powering down again. 9067795The Orks. We have to stop them! 9067796Commander, the Orks have shut down one of the generators. 9067797You must reactivate it. 9067798Greenskin vehicle. 9067799Out ya get, Boyz! 9067800Boss wants ya to get da humies shiniest bitz! 9067801Dem humies closed da gate again! 9067802Boss ain t gonna like dis. Not one bit. 9067803Me trukk! Not me shiny trukk! 9067804Here come the Space Marines! Give them covering fire! 9067805Commander, the Gatehouse has not been secured. 9067806It s closing! 9067807Hail the heroes of Angel s Gate! 9067808Thank the Emperor! 9067809Commander, the Ork looters remain a serious concern. 9067810Disabling the base generators speaks of some sort of plan. 9067811They must want something here. 9067812Greenskins to the north! Heading for the storehouses. 9067813Commander, those storehouses contain vital supplies and military equipment. 9067814We thought them lost to the Tyranids, but if the Orks were to gain hold of them, they would turn them against us. 9067815She is right, Commander. We must stop those raiders. 9067816Reopen the gate! 9067817Emperor s speed, Commander. 9067818Oy! It s dem humies! 9067819Boss said da buggies would keep em busy! 9067820Gather up all da best bitz! We gots ta leg it! 9067821Destroy them! Open fire! 9067822This is no military storehouse. 9067823These are relics of the Chapter! 9067824And xeno artifacts as well. 9067825Commander. Techmarine Martellus aboard the Armageddon, here. 9067826Those items match the descriptions of relics long lost to the chapter. 9067827You should secure them and await extraction. 9067828Angel gate is under attack! 9067829Terra… an Eldar raid! 9067830Commander, we ll need your help to repel the attack. 9067831You are a fine one to plead for our help. You, who stole relics of our past. 9067832I stole … I have no explanation for those relics, Commander. 9067833But the fate of Meridian still rests on holding Angel Gate. 9067834Tyranids! 9067835She is right, Commander. We cannot allow Angel Gate to fall. 9067836I will hold off these aliens and guard our relics. 9067837Go save Angel Gate. 9067838It took firepower to do this… 9067839We have to support the defenders! 9067840Return fire! Return fire! 9067841Snipers at position four! 9067842Can t get a fix on them! 9067843The wailing… stop… 9067844Eldar! Find cover! 9067845Xeno ambush! Fire! 9067846Your death is at hand, humans! 9067847Space Marines! Eradicate them! 9067848Cut them down where they stand! 9067849There! Fire on the Space Marines! 9067850The humans must not get through! 9067851Eldar grav tank! Fire Prism class! 9067852That cannon blew open the gate. 9067853Anti-armor tactics - now! 9067854Yes… the Eye of Asuryan … is here… 9067855Damnation! We need support! 9067856Understood. Hold fast. 9067857No! I- 9067858I stand with my brothers, Eldar! 9067859More Space Marines! Exterminate them! 9067860Sergeant Tarkus and Terminator Squad reporting for duty, Commander. 9067861The armor, where did it come from? 9067863Now let us finish with these xenos. 9067864Ahh… No… 9067865Again you surprise me, human… 9067866This time, I fear… for the last time. 9067867Fine work, Commander 9067868With Angel Gate secured, our supply lines remain open. 9067871The final defeat of the Eldar also improves our situation against the hive. 9067872The collectors who had hoarded our Terminator armor. 9067873I suppose they were also the thieves the Eldar alluded to. 9067878%1MISSIONPERCENT%%% complete 9067882Tyranid Lictor 9067889We face an enemy of unimaginable scale. 9067890A swarm fleet set on devouring the galaxy world by world. 9067891Lost in the jungles is a means to find a weakness in this monstrous foe. 9067892We must find it… 9067893… before our enemy does. 9067924Emperor s Fist 9067925Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9067935Planet Typhon orbits a star on the outer edge of Sub-Sector Aurelia. 9067974Warp Spider 9067977Banshee Exarch 9068000Eldar Guardian Squad 9068001Guardians with Warlock 9068002Eldar Medium Ranged Infantry 9068003In the name of the Emperor! 9068004Howling Banshees 9068005Howling Banshees 9068006Eldar Melee Specialists 9068010Banshee Armor - Common 9068011Banshee Armor - Epic 9068012Warlock Armor - Common 9068013Warp Spider Armor - Common 9068014Ranger Armor - Common 9068015Warp Spider Armor - Epic 9068016Twin Death Spinner 9068017Powerblades 9068018Death Spinner 9068019Witchblade 9068020Power Sword 9068021Shuriken Pistol 9068022Fine Destructor 9068023Fine Destructor 9068024Long Rifle 9068025Can only have one squad leader 9068027Scout Sergeant 9068028Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings. 9068030Scout Marine Sergeant 9068033Commander, the Tyranid swarm continues to strike at vulnerable targets. 9068034A powerful Tyranid Warrior has led its brood into shelters and other areas previously thought safe. 9068035The consequences on morale have been disastrous. 9068036Eliminate this beast to avenge our dead and keep panic in check. 9068037We are to tend to the fears of the masses, now? 9068038No. We fight the enemy wherever he hides. 9068039The beast has fallen. Its brood is dead. 9068040Those who fear death can emerge from beneath their beds now. 9068041Well done, Commander. 9068042We have little hope of dealing with this threat if the whole sector is gripped in panic. 9068054Commander, a huge Tyranid beast has emerged from the alien hives. 9068055This Carnifex is a veritable behemoth, moving with a surrounding swarm of lesser creatures. 9068057Most importantly, this could give us the final information we need to locate a primary hive. 9068058We must push through the swarm, Commander. 9068059The Carnifex is our target. All the others are just its defenses. 9068060Once more, the Emperor brings us victory. 9068061Make ready for extraction. 9068062Well done, Commander. 9068063You have blunted the Tyranid assault on this region and cost the hive dearly. 9068064A Carnifex is driving toward critical resources, Commander. 9068065This beast is among the most powerful of the Tyranid hive. 9068067You are our only hope for victory here. 9068068This beast will know what it is to face true warriors. 9068069This beast is but a weapon of the hive fleet, Avitus. 9068070We are here to kill it. Not to educate it. 9068071I think it took its lesson well, Cyrus. 9068072It had the best of teachers. 9068073Excellent, Commander. 9068074By killing this beast, you have cost the hive fleet dearly and bolstered morale across the sector. 9068075Commander, our Librarians have identified a priority target. 9068076One of the focusing entities for the hive mind s psychic might has emerged. 9068077This Zoanthrope is an obscene alien brain and little else, but channels the hive mind s powers. 9068078Killing it will cause our true enemy agony. It must die. 9068079Remember the Emperor. 9068080Only He can guard us against this creature s dark powers. 9068081I trust in the Emperor, Tarkus, but I rely on my wargear. 9068082The thing is dead at last. 9068083Emperor willing, we have wounded its master as well. 9068084Commander, excellently done. 9068085Blows such as these are what will bring us victory. 9068086Commander, we have reports of another mighty Zoanthrope being spotted. 9068087It seems to be masking its psychic presence somewhat, but a keen-eyed scout spotted it. 9068088The efforts at stealth mean that this creature is especially valuable to the hive mind. 9068089Destroy it, and exploit this vulnerability. 9068090The hive was hiding this creature, but now it is in the middle of a swarm. 9068091I d say it s expecting us. 9068092Then let us not disappoint. 9068093The brain beast is dead. 9068094Well done, Commander. 9068095Prepare for extraction. 9068096Excellent work, Commander. 9068097This blow has weakened the hive mind s presence across the planet. 9068098But won t it reestablish itself? 9068099Only if we allow it to, Thaddeus. 9068100Commander, we have a priority target. 9068101A Lictor has been spotted in a critical area and must be eliminated. 9068102This creature is a camouflage expert and has likely been preying on the population, and weakening our defenses for several weeks. 9068103This predator must be eliminated. 9068104There have been a series of vicious deaths in nearby communities, Commander. 9068105This beast must be responsible. 9068106Then it has much to account for. 9068107Dead, at last. 9068108And one less killer loose among the populace. 9068109There are plenty more to take its place, unfortunately. 9068110Well done, Commander. 9068111These infiltrators destroy morale and make a stable defense impossible. 9068113A powerful Tyranid Ravener has been leading a brood into the region. 9068114This burrowing snake-like creature has ambushed civilian and military convoys, costing us dearly. 9068115This beast must be put down. 9068116Be wary of ambushes. 9068117These Raveners can appear without warning. 9068118Another alien destroyed. 9068119Another battle won. 9068120Excellent work, Commander. 9068121Your strike force has cost the hive another valuable unit and bought the sector more time. 9068122Commander, the hive mind is throwing its mightiest weapons at us. 9068123A Hive Tyrant leads an infestation into this region, consuming everything it encounters. 9068124Our Librarians fear its goal is to establish a major new hive. 9068125Exterminate the Hive Tyrant before it can nest. 9068126Eliminate every alien you encounter. 9068127There is no room for mercy in this war. 9068128We all know the stakes, Avitus. 9068129The Tyrant is dead. It will not build another hive, just yet. 9068130These aliens don t stand a chance against us. 9068131Blind bravado is not courage, Thaddeus. 9068132Well done, Space Marines. 9068133You have eliminated a major threat and kept the hive at bay once more. 9068134Commander, another Tyranid sighting. 9068135A brood of the aliens have infested this region and must be driven back. 9068136A Warrior beast leads this particular swarm. 9068137Eliminate him and his brood. 9068138Strike at the leader and we can end this quickly, Commander. 9068139Or we could exterminate every Tyranid in the area, leaving the leader without any support. 9068140Your choice, I suppose, Commander. 9068141The Warrior is dead and his brood exterminated. 9068142We will regret allowing even one alien to escape our wrath, Tarkus. 9068143Another victory, Commander. 9068144By eliminating these broods we can keep our regions secure and push back at the hives. 9068145A Hive Tyrant has revealed its location, Commander. 9068147Our Librarians feel the might of the Hive Mind channeled into the Tyrant, so expect it to be a powerful opponent. 9068148Strike down this Tyrant, and the hive mind will suffer. 9068154You bring hope to the sector, Commander. 9068155The death of the Tyrant has caused the hive mind to recoil and the infestation to lessen. 9068156Power Sword 9068157Wraithsword 9068159Shuriken Cannon - NO MODEL YET 9068160Wraithlord 9068193Eliminate those Orks. 9068194Kill dese gits, boyz! 9068195I m headin fer da humie base! 9068196The Ork leader. He is getting away again. 9068197Commander, that Ork is heading to lead an attack on our firebase. 9068198Pursue and eliminate him. 9068199Stop dem humies! 9068200Can save yer camp now, ya gitz! 9068201Get dese Grot-munchers offa me backside! 9068202Greenskins inside the wall! 9068203Bring them death, brothers! 9068204Protect the flank! 9068205S full of flash kit in ere! 9068206Gimme dat elmet! 9068207Dese humies don bleed enuff… 9068208Commander, you must protect our firebase. 9068209Drive the Orks back. 9068210The Orks are targeting the generators powering the base. 9068211You must keep at least one operational. 9068212Commander, one of our predator tanks is at your disposal. 9068213Use it to take out armored Ork targets. 9068214But remember that it is vulnerable to missile fire. 9068215Commander, I have readied a complement of Tarantula sentry guns. 9068216Relay positions to me and I will drop them in to bolster your defense. 9068217You lot ave made a mess of all me plans! 9068218I don t appreciate dat! 9068219Oh, dat s much too big an ole to be in an Ork like me… 9068220Da boss iz dead! Leg it! 9068221Thule to Firebase. 9068222All Space Marines, prepare for emergency extraction to the Armageddon. 9068223We have more than Orks or Eldar to deal with here. 9068224Commander, Captain Thule needs your aid. 9068225Deploy to his position immediately. 9068226Xenos! Open fire! 9068229Less chatter, sergeants. 9068230There he is. 9068231Terra! I ordered all of you to extract, not to run into the belly of this! 9068232Meteorite inbound on your position! 9068233Not a meteorite… 9068234… a Tyranid spore. 9068236No… Arg! 9068237Captain Thule! 9068238Commander, Thunderhawks are inbound on your position. 9068239Get to Captain Thule. 9068240Keep the beast at range! 9068241Get to Captain Thule! 9068242It s getting away! 9068243Captain Thule! Get to Captain Thule! 9068244We have Captain Thule. 9068245Thunderhawk One Emergency extraction at relayed coordinates. 9068246Thunderhawks Three and Four Follow with bombing run, purification spread. 9068247Orbital batteries make ready to fire. 9068248Purge the alien. 9068249And may the Emperor be with us all. 9068250Extraction underway. 9068251Signal the Apothecary. 9068252Many of his vital organs and implants were destroyed and an alien poison is attacking surviving tissues. 9068253I will continue my analysis and report when I know more. 9068254Recovering the beast who attacked the Captain would be very helpful. 9068255Welcome to Calderis, Space Marines. 9068256This is Captain Davian Thule, in command of our operations in the sector. 9068257I am glad to have you join our battle against the Orks threatening this world. 9068258You have dropped right into the combat zone. 9068259A squad of Imperial Guardsmen is in trouble north of you. 9068260Continue to their position. 9068261Orks are trying to outflank the Guardsmen. 9068262Eliminate them. 9068264Keep alert for other Greenskins. 9068265Continue north and relieve the Imperial Guard. 9068266Gots ta get round them humie gunz… 9068267Oy! More umies! Kill em! 9068268This is third squad. We are at position N32. 9068269Under determined Greenskin assault. 9068270Requesting support. 9068271Squad - stay in cover! 9068272Open fire! 9068273Space Marines! Fight on men! 9068274Eliminate those Orks, Commander! 9068275Fall back to the Firebase and see to your wounded, Guardsman. 9068276The Greenskins are readying another assault, Commander. 9068277You must repel them. 9068278There are ruins near your position. 9068279Take up firing positions there. 9068280Using cover allows us to overcome the Orks superior numbers. 9068281Orks sighted! 9068282Get em, boyz! 9068283D ey re in da ruins! 9068284Ork vehicle! 9068285Stay in cover. That trukk has a heavy gun. 9068286More shootin , less dying! Ya gitz! 9068287Argh! Gotta get me some more boyz! 9068288And dese umies is sparkin up me trukk! 9068289Back through da tunnel. 9068290In a firefight, Greenskins, cover makes all the difference. 9068291Well done, Commander. 9068292Those Orks have opened a path through the hills somehow. 9068293Move forward and seal it. 9068294Da Boss sure took off quick. 9068295He s right naff about dat Trukk of his. 9068296More Orks. 9068297And lots of cover to use on our approach. 9068298Da Boss had da right idea! Back through da mine! 9068299The Greenskins are clearly using that mine as a passage, Commander. 9068300Seal that entrance by any means necessary. 9068301Fuel and ordnance by the cave mouth, Commander. 9068302A grenade will bring it down. 9068303A umie bomb? Oh no… 9068304Good work, Space Marines. 9068305The Greenskins will not be using that passage again any time soon. 9068306Prepare for extraction. 9068307To aid in this, I am assigning Sergeant Cyrus and his squad of Scouts to your command. 9068308His infiltration expertise should prove invaluable. 9068309Cyrus to Armageddon. In position. 9068310Space Marines - heartening news. 9068311Avitus - the squad leader who defended the hamlet - is still alive. 9068312The Orks incapacitated him, but apparently could not finish the job. 9068313Avitus is too stubborn to die. 9068314Bring down that guard tower, Cyrus. 9068315Oy! Humie! 9068316Into da tower, boyz! 9068317They see us! Fall back and maximize stealth. 9068318Where d da humie go? 9068319Oh well… Leff me grub on da fire. 9068320Infiltration tactics can get past those Ork guards. 9068321Out of sight. Moving toward target. 9068322A demolition charge will bring that tower down. 9068323Ork guards eliminated. 9068324Excellent work, Cyrus. 9068325Those Orks are turning tail. 9068327So it would seem, Cyrus. 9068328An Ork guard position stands between you and Sergeant Avitus. 9068329Approach with stealth and eliminate the Greenskins. 9068330Understood. 9068331Commander, we should hold at the landing zone while Cyrus eliminates the guards. 9068341They retreat to a point of safety. They may be back. 9068342Commander, regroup your forces and move into the hamlet. 9068349Commander, drive the Orks from the hamlet. 9068350Tarkus, Avitus and Cyrus are under your command. 9068351Hamlet clear of Greenskins, Commander. 9068352Commander, there is a relay beacon near your position. 9068353Activate it to finish securing the hamlet. 9068354Excellent work, Commander. The hamlet is secure. 9068355If in ruins. 9068356Ruins can be rebuilt, Cyrus. 9068357This will allow us to get Avitus s squad back to full strength. 9068358Set up your forces to repel the attack. 9068359This hamlet must not fall again. 9068366Orks on approach. 9068368Come on, Greenskins! 9068370The suppressive fire from my heavy bolter will keep the Greenskins pinned. 9068371Garh! Too much dakka! 9068374Good work, Avitus! They have nowhere to run now! 9068375Avitus s position is on your tactical display. 9068376Revive him, so that he may join your attack. 9068377Commander, any of us can revive Avitus. 9068379Damn Orks found another pass through the hills. 9068380Good work holding them back, Avitus, but your work is not over yet. 9068381Target them before they can get to cover. 9068382Well done, Space Marines. 9068383Thunderhawks are on approach to return you to the Armageddon. 9068384Just make the call, Avitus, and a drop pod will deploy to your position. 9068385Excellent. Now prepare for the next Ork wave. 9068386More Orks are on the way, Commander. 9068387My squad should set up in heavy cover, Commander. 9068388That position looks like a good candidate. 9068389There. Devastators ready to fire. 9068390Our heavy bolters are deadly, but they take time to set-up and have a limited field of fire. 9068391So keep those Ork grenadiers away from us. 9068395Move within satchel-charge range 9068396Click on the Satchel Charge ability and target the tower or a position close by 9068401Nob Leader 9068406Shoota Nob Leader 9068409Can only have one squad leader 9068412Nob Leader 9068413The Nob leader is an overgrown brute that increases the Shoota squad s durability and damage. Can detect infiltrated units. 9068423Can only have one squad leader 9068426Nob Leader 9068427This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage. 9068429Nob Squad Leader 9068451Use Tactical Advance to Break Suppression 9068452Select Tarkus, then select the Tactical Advance Ability, which will break suppression and allow you to move freely with that squad. 9068453Smash! Maim! Destroy! 9068454Tyranid Lictor Boss 9068455Lictor 9068456Tyranicus Chameleo 9068477Rokkit Barrage 9068478Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9068483Force Field Overcharge 9068484Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9068494But shouldn t we concentrate on the most populated worlds? 9068495Those of greater value, I mean. 9068496Of greater value, Thaddeus? 9068497Calderis and Typhon are the chapter s worlds. 9068498It is from here that we draw the young warriors who become Blood Ravens. 9068499There are no places of greater value to us. 9068501A secret shared is a secret lost, Tarkus. 9068502And Techpriests are more secretive than most. 9068503Secrecy has its place, but not when it keeps information from those who need it. 9068504You sound like an initiate, Tarkus. 9068505We are Blood Ravens. 9068506Our chapter is built on secrecy, on keeping certain truths from those who feel they should know them. 9068507And think what that has cost us, Cyrus. 9068508Are we to man every barricade across the sector? 9068509Avitus makes sense, Commander. 9068510We are trained for assault. We are few in number. 9068511Pressing us into defensive positions is not a recipe for success. 9068512It is the only recipe the Commander has, Cyrus. 9068513We strike at the enemy and drive him back. 9068514But we must also deflect attacks on our holdings. 9068515It isn t a Space Marine s traditional role. What of it? 9068516Are we going to let the whole sector fall because doing so is easier? 9068517Of course not. 9068518But no matter how willing and brave, a spear-tip is not a shield. 9068519Do we have any further news about Captain Thule? 9068520I have removed the Captain from the stasis field. 9068521Thanks to the samples obtained thus far, I have been able to halt the poison s progress. 9068522That is good news, Apothecary. 9068523Soon enough he will be among us again. 9068524If the Captain rises again, Thaddeus, he will not be the man you knew. 9068525The alien tore him to bloody shreds and he hovers near death. 9068526If he manages to claw himself back, he will be transformed. 9068527The man who pulled you from the gutters of Meridian is gone forever. 9068528Your pathetic sentimentality for the faceless masses is getting tiring, Thaddeus. 9068529Those masses are the Emperor s people! You had best remember that! 9068530Enough! You have your orders. 9068531Be true to the Chapter and obey. 9068532You are foolish to expect unquestioning obedience from them, Tarkus. 9068533They are Space Marines. It is their duty to obey. 9068534The Commander is due their obedience and he has it. 9068535But you are not the Commander, Tarkus. 9068536You are their brother in arms, but their elder brother. A veteran of countless battles. 9068537They respect your service record and the terminator honors you bear. 9068538But do they respect you? Do they even know you? 9068539I … 9068540And what of you, Cyrus? Do you respect me? 9068541Enough to be truthful with you, Tarkus. 9068542I will remember this day, when the end comes. 9068543The end? You are a morbid one, Cyrus. 9068544We are the Emperor s Angels of Death, Thaddeus. 9068545Do you think death will overlook us? 9068546I… I suppose not, but why focus on the possibility of death? 9068547Today is a day of victory. 9068548That s the point. 9068549Your death is not merely possible, Thaddeus, it is a certainty. 9068550Maybe in this war, maybe in another. One day, you will die. 9068551On that day, the elation of victory will be very far away. 9068552So save some of that victorious cheer. Store it away, so you may call on it when that day comes. 9068553We cannot allow Meridian to fall, Commander. 9068554I have no love for the planetary nobility, but the billions below them must be saved. 9068555We are warriors, not saviors, Thaddeus. 9068556What? What does that even mean? 9068557That we are the Emperor s Angels of Death, not his Angels of Mercy. 9068558Leave saving to the confessors and the Holy Sisters. 9068559How can you be so blind? We are weapons, but we fight for all those whom the Emperor protects. 9068560Here, today, we are their only hope. 9068561You can worry about hope and salvation, child. 9068562I will kill enough for us both. 9068563Would that we were done with these Eldar. 9068564Their trickery is the last thing we need to be worrying about. 9068565They are just another alien threat, Tarkus. 9068566They are perhaps marginally less repulsive than Orks or Tyranids, but that is all. 9068567Would that all saw that as clearly as you, Avitus. 9068568The Eldar s mask of beauty has lured too many into lowering their guard. 9068569You speak from experience, Tarkus. 9068570… Yes, I do. 9068571From bitter experience, and from sins that haunt me still. 9068572When I was just an initiate, an elder said to me "Atone for your errors by learning from them." 9068573I see your students still parrot your maxims, Cyrus. 9068574Victory has its own price. 9068575Speak your mind Thaddeus. 9068576With each victory, I can feel more and more of myself slipping away. 9068577Continue. 9068578In battle… it used to be a great rush, a thrill. 9068579Now more and more, it s become… 9068580Purer. 9068581Simpler. 9068582Yes, both of those. I go to a place where my spirit and body are one, a perfect weapon honed by powers far beyond me. 9068583You are leaving behind the remnants of your life before the Chapter found you. 9068584A great honor, but melancholy. 9068585And not without costs. 9068586You are not one of them any more. 9068587Them. Humans. Men. No, I m not quite one of them anymore. 9068588You are purging yourself of a weakness, Thaddeus, but there are more to come. 9068589You cling to hope, which just brings despair. 9068590We are weapons. There is the Emperor and there is war. 9068591Nothing more. 9068592There is the Chapter, Avitus. 9068593And its secrets. And its lies. 9068594Look at Captain Thule - risen from death to fight but then falling again into slumber. 9068595War is all we are. The rest is delusion. 9068596Maybe… But I will cling to hope for a while longer, I think. 9068597And if the secrets of the chapter cost me that… well, I will still stand with my brothers. All of them. 9068598As will we all. As will we all. 9068605Stikkbombs 9068606Booby Traps 9068607Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9068622Infiltrate 9068623Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068631Levitation Field 9068632Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9068646Greenskin Horde 906864785th Vendoland 9068654Termagant 9068657Call Turret 9068663Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability. 9068664Tyranid Termagants 9068668Termagant Brood 9068703Infiltrate 9068704Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068707Infiltrate 9068708Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068711Kommando 9068722Infiltrate 9068723Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068757Cliff Side 9068758Right-click to occupy. 9068759Guard Tower 9068760Right-click to occupy. 9068761Guard Tower 9068762Right-click to occupy. 9068763Civilian Structure 9068764Right-click to occupy. 9068765Guard Tower 9068766Right-click to occupy. 9068767Right-click to occupy. 9068768Right-click to occupy. 9068769Civilian Structure 9068770Civilian Structure 9068771Right-click to occupy. 9068772Right-click to occupy. 9068773Right-click to occupy. 9068774Right-click to occupy. 9068775Building 9068776Building 9068777Right-click to occupy. 9068778Building 9068779Building 9068780Civilian Structure 9068781Civilian Structure 9068782Civilian Structure 9068783Civilian Structure 9068784Sacraficial Pit 9068785Sacraficial Chamber 9068786Civilian Structure 9068787Avatar Ruins 9068788Avatar Ruins 9068789Communication Array 9068790Automated Foundry 9068791Imperial Shrine 9068792Right-click to secure 9068793Right-click to secure 9068794Right-click to secure 9068795Shoota Boy Weak Boss 9068821Basic infantry of feral Orks. 9068822Ork Shoota Boyz 9068823Shoota Boyz 9068824Ranged Ork Mob 9068825Infiltrate 9068826Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068828Infiltrate 9068829Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068847Call Drop Pod 9068848Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9068856Drop Pod Beacon 9068858Accessory 9068860Reinforces all nearby squads 9068868%1COMPLETEDMISSIONS%/%2MISSIONATTEMPTS% (%3PERCENTAGE%%%) 9068872Find a Game 9068873Local Area Network 9068874Host 9068875Join 9068876Game History 9068877LEVEL UP! 9068878Exit 9068879Big Shoota 9068943M38 Issue - Emergency Bleed Coil 9068945DEFAULT Weapon for the Devastator Squad 9068946Menacing Visage 9068947Grants the Terrify ability which causes fear in target making them fall back. 9068949Stikkbombs 9068950Terrify 9068951Force the target to fallback to their headquarters. 9068960Game Setup 9068961Select Hero 9068968Game List 9068969Searching for Games… 9068979Setting Up Match… 9068980Looking for Ideal Match 9069017Okay 9069018Mission Complete! 9069121Your Party 9069122Invite a Friend 9069150Your Team 9069151Enemy Team 9071110Defenders 9071219Planetary Defenders 9071220Guardians of Aurelia 9071221Defenders of Aurelia 9071222Heroes of Aurelia 9071223Saviors of Aurelia 9071224The Emperor s Chosen 9071225Heroes of the Imperium 9071226Saints of Aurelia 9071227Blessed Warriors 9071228Crusaders 9071229Wrath of Aurelia 9071230Purifiers 9071231Angels of Purgation 9071232Destroyers of Xenos 9071233The Emperor s Fury 9071234Ravens of Death 9071296Warboss Bonesmasha 9071300Thunder Hammer and Storm Shield 9071301Thunder Hammer and Storm Shield 9071303Ork Assassin Bakstabba 9071304Level 16 Evil Sunz Assassin 9071305Merciless Strike 9071306Unlock Ability - Lash out at a specified target with an explosive short-ranged melee attack. 9071307Ability Unlocked - Lash out at a specified target with an explosive short-ranged melee attack. 9071313Power Weapon Aptitude 9071314Unlock Weapons - Learn to wield power swords, power axes, and power fists. 9071315Weapons Unlocked - Thaddeus can wield power swords, power axes, and power fists. 9071340Improved Load Out 9071341Adds an Accessory slot. 9071342Number of Accessory slots increased by one. 9071350Shoota Boy 9071353Basic infantry of feral Orks. 9071354Feral Ork Boyz 9071357Power Sword 9071368More of us are coming - this planet will be ours! 9071369You lost this war before you started, fool! 9071370Primary threat spotted. 9071371…moving into position. 9071372Neutralizing… 9071373Take cover! 9071374Strike from the sky, brothers! 9071375I have come to destroy you. 9071376This planet is ours, witch. 9071377No… This planet is theirs. 9071470A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, increasing their stats temporarily. 9071471Venerable Dreadnought Drop Pod 9071472Frenzy 9071473Deal more damage and take more damage. Also breaks suppression effects. 9071476Deep Strike Assault Terminator Squad 9071477Teleport in an Assault Terminator Squad to the targeted location. 9071481Hold the Line 9071482Abilities 9071483Traits 9071484Traits 9071485Stunbomb 9071486Throw a stun grenade that disrupts and stuns enemy troops. 9071488Stikkbomb 9071731Hold off the Tyranids so the poison can work its way into the main Capillary tower 9071732Poison the first vein 9071733Poison a second vein 9071734Move to a second vein and begin poisoning it. 9071822Aegis of Fury 9071823Give in to righteous fury and become temporarily invulnerable. 9071825Requires "Berserker Fury" Upgrade on Thaddeus 9071982Ancient Defender 9071983Unlock Ability - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071984Ability Unlocked - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071991Champion 9071992Champions 9072087The enemy is here! 9072088Prepare yourselves! 9072089Weapons ready! 9072090To war, Eldar! 9072091You will feel the might of an Eldar mind! 9072092To your positions! 9072093Loose the war cry, Banshees! 9072094Draw your blades! 9072095The enemy is here! 9072096Call in the reserves! 9072097Summon the Eldar host! 9072098Answer the enemy with fury! 9072099Team %1team% Victorious! 9072100Team %1team% 9072107Rescue the Imperial Guardsmen and kill all of the Orks. 9072108Take Cover 9072109Before the Ork assault wave arrives, take cover in the ruins to the northeast. 9072270Adding support structure. 9072271Support structure complete. 9072272Adding warp generator. 9072273Generator operational. 9072274Healing station deploying. 9072275Healing station ready. 9072276Erecting Listening Post. 9072277Listening post complete. 9072278Regrettably, that will not work. 9072279It is simply impossible. 9072280We must think of something else. 9072281It cannot be. 9072282Impracticable. 9072283We are losing a victory objective. 9072284Those sent to take the point have perished. 9072285The foe seeks to deprive us of a vital resource point. 9072286Hostile Orks are claiming a victory point. 9072287Hostile Orks seek to overrun our resource point. 9072288Enemy Space Marines are claiming a victory objective. 9072289The Space Marines are taking one of our resource points. 9072290The Tyranid enemy is claiming a victory objective. 9072291The Tyranids are taking our supply point. 9072292Our allies have secured a supply point. 9072293The enemy is taking one of our supply points. 9072294We have lost a supply point to the enemy. 9072295An ally has gained control of a victory point. 9072296The enemy is claiming a victory point. 9072297We have lost a victory point to the enemy. 9072298Somewhere, we went astray. 9072299A discouraging reversal. 9072300This is most unfortunate. 9072301We have prevailed. 9072302The Craftworld shall rejoice in our victory. 9072303Triumph is ours. 9072304It shall be done. 9072305For the Craftworld 9072306Our mission above all. 9072307We are guided by a greater force. 9072308Our purpose is one. 9072309As it was fated. 9072310As it was foreseen. 9072311You shall have it. 9072312Eminently possible. 9072313We do what we must. 9072314Just as you require. 9072315We shall rise to the challenge. 9072316Indubitably. 9072317Let the power of the Eldar wipe our enemies away. 9072318We are ready to unleash the Eldritch Storm on our foes. 9072319We cannot supply additional troops. 9072320You must make due with the forces you have for now. 9072321Our bone singers are exhausted. You must make do with the materiel you have. 9072322Our armory is depleted. 9072323We can send no more equipment at the moment. 9072324I sense an enemy in our territory. 9072325The foe approaches our holdings. 9072326The enemy has sent a champion into our holdings. 9072327Enemy soldiers approach our holdings. 9072328Their monstrosity now walks among us. 9072329A hostile psychic presence approaches our forces. 9072330Enemy vehicles bear down on our holdings. 9072331An enemy walker lumbers toward our possessions. 9072332I detect enemy Eldar near our possessions. 9072333The Eldar who now approach our forces do not wish us well. 9072334One of the enemy Eldar leaders has entered our area. 9072335Enemy Aspect Warriors have reached our territory. 9072336A potent Eldar mind invades our territory. 9072337Enemy Eldar have sent vehicles to our holdings. 9072338The enemy Eldar send a Wraithlord into our midst. We must end its torment. 9072339Hostile Orks approach our holdings. 9072340Ork enemies approach our forces. We cannot brook their interference. 9072341I detect enemy Orks, far too close to our holdings. 9072342A hostile Ork leader is loose among our possessions. 9072343Enemy Ork vehicles have entered our territory. 9072344The "God-Emperor s" elite have found our holdings. 9072345The Space Marines bring their crusade to our borders. 9072346A hostile Space Marine leader approaches us. 9072347Enemy Space Marines send infantry among us. 9072348Hostile human vehicles in our area of control. 9072349Hostile Tyranids press on our borders. 9072350Hostile Tyranids come to raven our holdings. 9072351A hostile Tyranid apex creature enters our area of control. 9072352The hostile touch of the Hive Mind. The Tyranids have found our holdings! 9072353The Avatar of Khaine has fallen… It cannot be … 9072354Our Howling Banshees have howled their last. 9072355We have lost a Falcon Tank to the enemy. 9072356The enemy has destroyed our mighty Fire Prism. 9072357Our Guardians have given their lives for our cause. 9072358Our Aspect Warriors have fallen to the enemy. 9072359Precious Eldar lifeblood has been spilt. 9072360I sense the spark of Eldar life being extinguished. 9072361Death has struck among our warriors. 9072362Our allies suffer casualties. 9072363Our ally s soldiers die where they stand. 9072364Our ally s infantry perishes. 9072365Our Farseer is incapacitated! 9072366Our Rangers have met their end. 9072367The enemy has destroyed one of our structures. 9072368We have lost a structure to the enemy. 9072369Our allies have lost a structure. 9072370We have lost a vehicle. 9072371An allied vehicle has fallen. 9072372Our allies have lost a vehicle. 9072373Our Warlock has fallen! 9072374Our Warp Spider is grievously wounded! 9072375Our Webway gate has fallen to ruin. 9072376Wraithbone armature screams -- our Wraithlord has fallen. 9072377One of our support structures has been destroyed. 9072378Our human ally s Apothecary has been incapacitated. 9072379A teammate s tunnel has been sealed. 9072380Ancient Elothan has suffered great damage. You must revive our Wraithlord. 9072381An allied Farseer has been incapacitated. 9072382Our human ally s forward operations relay has been lost. 9072383Our ally s Space Marine Commander has fallen. 9072384We have lost a generator to enemy fire. 9072385A healing station has been lost to the enemy. 9072386The Hive Tyrant of our ally has fallen. 9072387Our ally s headquarters have been destroyed. 9072388Our headquarters has been destroyed. 9072389Exarch Kaylith has been incapacitated, Farseer. 9072390Our ally s Kommando has fallen. 9072391A teammate s Lictor has fallen. 9072392One of our Listening Posts has been destroyed. 9072393An allied Mekboy has fallen. 9072394An allied Ravener has been incapacitated. 9072395Pathfinder Ronahn has fallen and must be revived. 9072396The enemy has incapacitated the Farseer. 9072397The enemy has destroyed an ally s structure. 9072398An allied Techmarine has succumbed to the enemy. 9072399One of our ally s turrets has been destroyed. 9072400Exarch Tyrea has fallen. She must be revived, Farseer. 9072401Warlock Veldoran has been overwhelmed, Farseer. 9072402A teammate s Ork banner has toppled. 9072403A teammate s Warboss has fallen. 9072404An allied Warlock has been rendered unconscious. 9072405An allied Warp Spider Exarch has been felled. 9072406An ally s Webway portal has been permanently shut. 9072407Fortune favors us. We must press it while we may. 9072408I sense desperation in our foe. 9072409We are achieving our goals. 9072410The battle goes our way -- for now. 9072411Do not falter, for victory is within reach. 9072412Soon we will have the field! 9072413We will soon have conquest. 9072414Our triumph is nearly complete. 9072415Fortune s tide recedes from us. 9072416You must forestall the coming doom. 9072417We have come to a desperate pass. 9072418We must not lose the day. 9072419The enemy has only five points remaining. 9072420The enemy has ten points remaining. 9072421The enemy has only twenty-five points remaining. 9072422The enemy has only fifty points remaining. 9072423The enemy has seventy-five points remaining. 9072424The enemy has one hundred points remaining. 9072425The enemy has one hundred and fifty points remaining. 9072426The enemy has two hundred points remaining. 9072427The enemy has two hundred and fifty points remaining. 9072428The enemy has three hundred points remaining. 9072429We have only five points remaining. 9072430We have only ten points remaining. 9072431We have only twenty-five points remaining. 9072432We have only fifty points remaining. 9072433We have seventy-five points remaining. 9072434We have one hundred points remaining. 9072435We have one hundred and fifty points remaining. 9072436We have two hundred points remaining. 9072437We have two hundred and fifty points remaining. 9072438We have three hundred points remaining. 9072439One of our structures is being attacked. 9072440The enemy has targeted our structure. 9072441The foe besets our holdings. 9072442One of our structures is under attack. 9072443Hostile Eldar have targeted our structures. 9072444Enemy Eldar batter at our structure. 9072445Orks are vandalizing one of our structures. 9072446The green beasts attack our structure 9072447Space Marines have targeted one of our structures. 9072448Our structure is prey to Space Marines. 9072449One of our structures is under Tyranid threat. 9072450You must drive the Tyranids from our structures before they fall. 9072451One of our support structures is under attack. 9072452Our resources are currently depleted. 9072453One of our generators is under attack. 9072454An ally s forces are coming under attack. 9072455A healing station is under enemy attack. 9072456An ally s headquarters are under attack. 9072457We require more resources. 9072458One of our Listening Posts is under attack. 9072459An allied hero unit is under attack. 9072460Our requisition pool is depleted. 9072461We cannot do so without additional requisition. 9072462One of our weapons platforms is under enemy attack. 9072463The enemy has targeted our weapons platform. 9072464We require additional power. 9072465Our power supply is insufficient. 9072466Our Webway Gate is under enemy attack. 9072467The enemy wishes to shut our Webway Gate. 9072468The Banshee temple sends warriors to fill the ranks. 9072469Mobilizing additional Guardians. 9072470We are replenishing the squadron s numbers. 9072471We are sending down infantry reinforcements. 9072472A new Ranger joins their detachment. 9072473The Warp Spider aspect sends its warriors. 9072474Our ally s slain Apothecary has been returned to his base. 9072475Our ally s Apothecary has been revived. 9072476Our ally s slain Farseer has been returned to her base. 9072477An allied Farseer has regained consciousness. 9072478Our ally s slain Force Commander has been returned to his base. 9072479An allied Force Commander has been restored. 9072480Our ally s slain Hive Tyrant has been returned to its base. 9072481An ally s Hive Tyrant has been revived. 9072482Our ally s slain Kommando has been returned to his base. 9072483A teammate s Kommando has been revived. 9072484Our ally s slain Lictor has been returned to its base. 9072485A teammate s Lictor has been restored. 9072486Our ally s slain Mekboy has been returned to his base. 9072487An ally s Mekboy has been restored. 9072488Our ally s slain Ravener has been returned to his base. 9072489An ally s Ravener has cheated death. 9072490Our ally s slain Techmarine has been returned to his base. 9072491Our ally s Techmarine has returned from the brink of death. 9072492Our ally s slain Warboss has been returned to his base. 9072493An ally s Warboss has been revived. 9072494Our ally s slain Warlock has been returned to his base. 9072495A teammate s Warlock has been revived. 9072496Our ally s slain Warp Spider has been returned to his base. 9072497Our ally s Warp Spider has regained awareness. 9072498Deploying the Brightlance cannon. 9072499We must arm for even crueler warfare. 9072500It is time to add to our war panoply. 9072501Our forces shall have tools for their task. 9072502I have paused the arms delivery. 9072503We cannot deliver the armaments at this time. 9072504With his Powerblades, the Exarch shall deal death from either hand. 9072505Let the Flame of Asuryan bless our Farseer in battle. 9072506Make ready the rune armor of fate. 9072507Exarch, prepare to lead your sisters. 9072508Ready the Warlock s mantle. 9072509Prepare the runes for use on the field of battle. 9072510Gather the darkness that our Warlock may strike from the shadows. 9072511Engrave the runes of death and war. 9072512Draw the Hunter s Blade from its sheath. 9072513Let the Ninety-Ninth Sword be honed and made ready for war. 9072514The Farseer calls for the runes of storm and fury. 9072515Let this blade strike terror in the foes of Eldar. 9072516Deploying enhanced death spinner stabilizers. 9072517The Warp Spider temple readies its best webs. 9072518Draw the runes. Ready the spirit stones. 9072519Carry forth the Farseer s helm. 9072520Ready the runes of sacrifice and war. 9072521Preparing filament alignment. 9072522The Witchblade shall burn in your hands. 9072523Recalibrating death spinner targeters.
https://w.atwiki.jp/dow2jpmodwiki/pages/59.html
9067751Nevertheless, we must close Angel Gate. 9067752I wants dat humie s kit! 9067753Cut em to pieces, boyz! 9067754Watch for more Greenskin ambushes. 9067755You lot get dem Nids! 9067756Da humies is ours! 9067757Oy! E stabbed me wit a pointy bit! 9067758Look at da horns on dat one! Make a fine hat, it would! 9067759Get off me leg, ya buggy git! 9067760Greenskins. Tyranids were not enough, I suppose. 9067761Looting in the middle of a Tyranid infestation. Savages to the end… 9067762Ork or Tyranid. They all need killing. 9067763Commander, we are tracking large Tyranid spores dropping near Angel Gate. 9067764Until the power is restored, the base has no anti-air cover. 9067765I will relay positions of spores as they impact. Destroy them before they hatch if possible. 9067766Spore impact! Relaying location! 9067767The spore has hatched, Commander. 9067768Mycetic spore destroyed. 9067769I am the Emperor s servant; my faith is like steel. 9067770We will kill every last one of these creatures. 9067771Very little about this gate is angelic. 9067772How many have died in this spire alone? 9067773But do they deserve it? 9067774Avitus! They fight the Emperor s foes! That is all that matters. 9067775There, more survivors! 9067776Miraculous. Guardsmen who can actually fight. 9067777Praise the Emperor and His Space Marines! 9067778All right, you lot. Fall back to rally point four. 9067779We re saved! 9067780Die you ugly beast! 9067781More bugs on the left! 9067782Hold that position! 9067783Controlled volleys! 9067784Set up a crossfire! There and there! 9067785Shore up the right, trooper! 9067786Get it off me! Get it off! 9067787Run for your lives! 9067788What happened to the mortars?! 9067789Go! Go! Go! 9067790Those who stand against the enemy deserve respect, gene-seed or no. 9067791All these so-called soldiers do is feed the swarm. 9067792I would rather have these Guardsmen fighting at my side than praying for rescue. 9067793Meridian will not fall so easily. Not with these men defending her. 9067794Commander, one of the generators is powering down again. 9067795The Orks. We have to stop them! 9067796Commander, the Orks have shut down one of the generators. 9067797You must reactivate it. 9067798Greenskin vehicle. 9067799Out ya get, Boyz! 9067800Boss wants ya to get da humies shiniest bitz! 9067801Dem humies closed da gate again! 9067802Boss ain t gonna like dis. Not one bit. 9067803Me trukk! Not me shiny trukk! 9067804Here come the Space Marines! Give them covering fire! 9067805Commander, the Gatehouse has not been secured. 9067806It s closing! 9067807Hail the heroes of Angel s Gate! 9067808Thank the Emperor! 9067809Commander, the Ork looters remain a serious concern. 9067810Disabling the base generators speaks of some sort of plan. 9067811They must want something here. 9067812Greenskins to the north! Heading for the storehouses. 9067813Commander, those storehouses contain vital supplies and military equipment. 9067814We thought them lost to the Tyranids, but if the Orks were to gain hold of them, they would turn them against us. 9067815She is right, Commander. We must stop those raiders. 9067816Reopen the gate! 9067817Emperor s speed, Commander. 9067818Oy! It s dem humies! 9067819Boss said da buggies would keep em busy! 9067820Gather up all da best bitz! We gots ta leg it! 9067821Destroy them! Open fire! 9067822This is no military storehouse. 9067823These are relics of the Chapter! 9067824And xeno artifacts as well. 9067825Commander. Techmarine Martellus aboard the Armageddon, here. 9067826Those items match the descriptions of relics long lost to the chapter. 9067827You should secure them and await extraction. 9067828Angel gate is under attack! 9067829Terra… an Eldar raid! 9067830Commander, we ll need your help to repel the attack. 9067831You are a fine one to plead for our help. You, who stole relics of our past. 9067832I stole … I have no explanation for those relics, Commander. 9067833But the fate of Meridian still rests on holding Angel Gate. 9067834Tyranids! 9067835She is right, Commander. We cannot allow Angel Gate to fall. 9067836I will hold off these aliens and guard our relics. 9067837Go save Angel Gate. 9067838It took firepower to do this… 9067839We have to support the defenders! 9067840Return fire! Return fire! 9067841Snipers at position four! 9067842Can t get a fix on them! 9067843The wailing… stop… 9067844Eldar! Find cover! 9067845Xeno ambush! Fire! 9067846Your death is at hand, humans! 9067847Space Marines! Eradicate them! 9067848Cut them down where they stand! 9067849There! Fire on the Space Marines! 9067850The humans must not get through! 9067851Eldar grav tank! Fire Prism class! 9067852That cannon blew open the gate. 9067853Anti-armor tactics - now! 9067854Yes… the Eye of Asuryan … is here… 9067855Damnation! We need support! 9067856Understood. Hold fast. 9067857No! I- 9067858I stand with my brothers, Eldar! 9067859More Space Marines! Exterminate them! 9067860Sergeant Tarkus and Terminator Squad reporting for duty, Commander. 9067861The armor, where did it come from? 9067863Now let us finish with these xenos. 9067864Ahh… No… 9067865Again you surprise me, human… 9067866This time, I fear… for the last time. 9067867Fine work, Commander 9067868With Angel Gate secured, our supply lines remain open. 9067871The final defeat of the Eldar also improves our situation against the hive. 9067872The collectors who had hoarded our Terminator armor. 9067873I suppose they were also the thieves the Eldar alluded to. 9067878%1MISSIONPERCENT%%% complete 9067882Tyranid Lictor 9067889We face an enemy of unimaginable scale. 9067890A swarm fleet set on devouring the galaxy world by world. 9067891Lost in the jungles is a means to find a weakness in this monstrous foe. 9067892We must find it… 9067893… before our enemy does. 9067924Emperor s Fist 9067925Slam the Dreadnought s fist into the ground, damaging and stunning enemies in the surrounding area. 9067935Planet Typhon orbits a star on the outer edge of Sub-Sector Aurelia. 9067974Warp Spider 9067977Banshee Exarch 9068000Eldar Guardian Squad 9068001Guardians with Warlock 9068002Eldar Medium Ranged Infantry 9068003In the name of the Emperor! 9068004Howling Banshees 9068005Howling Banshees 9068006Eldar Melee Specialists 9068010Banshee Armor - Common 9068011Banshee Armor - Epic 9068012Warlock Armor - Common 9068013Warp Spider Armor - Common 9068014Ranger Armor - Common 9068015Warp Spider Armor - Epic 9068016Twin Death Spinner 9068017Powerblades 9068018Death Spinner 9068019Witchblade 9068020Power Sword 9068021Shuriken Pistol 9068022Fine Destructor 9068023Fine Destructor 9068024Long Rifle 9068025Can only have one squad leader 9068027Scout Sergeant 9068028Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings. 9068030Scout Marine Sergeant 9068033Commander, the Tyranid swarm continues to strike at vulnerable targets. 9068034A powerful Tyranid Warrior has led its brood into shelters and other areas previously thought safe. 9068035The consequences on morale have been disastrous. 9068036Eliminate this beast to avenge our dead and keep panic in check. 9068037We are to tend to the fears of the masses, now? 9068038No. We fight the enemy wherever he hides. 9068039The beast has fallen. Its brood is dead. 9068040Those who fear death can emerge from beneath their beds now. 9068041Well done, Commander. 9068042We have little hope of dealing with this threat if the whole sector is gripped in panic. 9068054Commander, a huge Tyranid beast has emerged from the alien hives. 9068055This Carnifex is a veritable behemoth, moving with a surrounding swarm of lesser creatures. 9068057Most importantly, this could give us the final information we need to locate a primary hive. 9068058We must push through the swarm, Commander. 9068059The Carnifex is our target. All the others are just its defenses. 9068060Once more, the Emperor brings us victory. 9068061Make ready for extraction. 9068062Well done, Commander. 9068063You have blunted the Tyranid assault on this region and cost the hive dearly. 9068064A Carnifex is driving toward critical resources, Commander. 9068065This beast is among the most powerful of the Tyranid hive. 9068067You are our only hope for victory here. 9068068This beast will know what it is to face true warriors. 9068069This beast is but a weapon of the hive fleet, Avitus. 9068070We are here to kill it. Not to educate it. 9068071I think it took its lesson well, Cyrus. 9068072It had the best of teachers. 9068073Excellent, Commander. 9068074By killing this beast, you have cost the hive fleet dearly and bolstered morale across the sector. 9068075Commander, our Librarians have identified a priority target. 9068076One of the focusing entities for the hive mind s psychic might has emerged. 9068077This Zoanthrope is an obscene alien brain and little else, but channels the hive mind s powers. 9068078Killing it will cause our true enemy agony. It must die. 9068079Remember the Emperor. 9068080Only He can guard us against this creature s dark powers. 9068081I trust in the Emperor, Tarkus, but I rely on my wargear. 9068082The thing is dead at last. 9068083Emperor willing, we have wounded its master as well. 9068084Commander, excellently done. 9068085Blows such as these are what will bring us victory. 9068086Commander, we have reports of another mighty Zoanthrope being spotted. 9068087It seems to be masking its psychic presence somewhat, but a keen-eyed scout spotted it. 9068088The efforts at stealth mean that this creature is especially valuable to the hive mind. 9068089Destroy it, and exploit this vulnerability. 9068090The hive was hiding this creature, but now it is in the middle of a swarm. 9068091I d say it s expecting us. 9068092Then let us not disappoint. 9068093The brain beast is dead. 9068094Well done, Commander. 9068095Prepare for extraction. 9068096Excellent work, Commander. 9068097This blow has weakened the hive mind s presence across the planet. 9068098But won t it reestablish itself? 9068099Only if we allow it to, Thaddeus. 9068100Commander, we have a priority target. 9068101A Lictor has been spotted in a critical area and must be eliminated. 9068102This creature is a camouflage expert and has likely been preying on the population, and weakening our defenses for several weeks. 9068103This predator must be eliminated. 9068104There have been a series of vicious deaths in nearby communities, Commander. 9068105This beast must be responsible. 9068106Then it has much to account for. 9068107Dead, at last. 9068108And one less killer loose among the populace. 9068109There are plenty more to take its place, unfortunately. 9068110Well done, Commander. 9068111These infiltrators destroy morale and make a stable defense impossible. 9068113A powerful Tyranid Ravener has been leading a brood into the region. 9068114This burrowing snake-like creature has ambushed civilian and military convoys, costing us dearly. 9068115This beast must be put down. 9068116Be wary of ambushes. 9068117These Raveners can appear without warning. 9068118Another alien destroyed. 9068119Another battle won. 9068120Excellent work, Commander. 9068121Your strike force has cost the hive another valuable unit and bought the sector more time. 9068122Commander, the hive mind is throwing its mightiest weapons at us. 9068123A Hive Tyrant leads an infestation into this region, consuming everything it encounters. 9068124Our Librarians fear its goal is to establish a major new hive. 9068125Exterminate the Hive Tyrant before it can nest. 9068126Eliminate every alien you encounter. 9068127There is no room for mercy in this war. 9068128We all know the stakes, Avitus. 9068129The Tyrant is dead. It will not build another hive, just yet. 9068130These aliens don t stand a chance against us. 9068131Blind bravado is not courage, Thaddeus. 9068132Well done, Space Marines. 9068133You have eliminated a major threat and kept the hive at bay once more. 9068134Commander, another Tyranid sighting. 9068135A brood of the aliens have infested this region and must be driven back. 9068136A Warrior beast leads this particular swarm. 9068137Eliminate him and his brood. 9068138Strike at the leader and we can end this quickly, Commander. 9068139Or we could exterminate every Tyranid in the area, leaving the leader without any support. 9068140Your choice, I suppose, Commander. 9068141The Warrior is dead and his brood exterminated. 9068142We will regret allowing even one alien to escape our wrath, Tarkus. 9068143Another victory, Commander. 9068144By eliminating these broods we can keep our regions secure and push back at the hives. 9068145A Hive Tyrant has revealed its location, Commander. 9068147Our Librarians feel the might of the Hive Mind channeled into the Tyrant, so expect it to be a powerful opponent. 9068148Strike down this Tyrant, and the hive mind will suffer. 9068154You bring hope to the sector, Commander. 9068155The death of the Tyrant has caused the hive mind to recoil and the infestation to lessen. 9068156Power Sword 9068157Wraithsword 9068159Shuriken Cannon - NO MODEL YET 9068160Wraithlord 9068193Eliminate those Orks. 9068194Kill dese gits, boyz! 9068195I m headin fer da humie base! 9068196The Ork leader. He is getting away again. 9068197Commander, that Ork is heading to lead an attack on our firebase. 9068198Pursue and eliminate him. 9068199Stop dem humies! 9068200Can save yer camp now, ya gitz! 9068201Get dese Grot-munchers offa me backside! 9068202Greenskins inside the wall! 9068203Bring them death, brothers! 9068204Protect the flank! 9068205S full of flash kit in ere! 9068206Gimme dat elmet! 9068207Dese humies don bleed enuff… 9068208Commander, you must protect our firebase. 9068209Drive the Orks back. 9068210The Orks are targeting the generators powering the base. 9068211You must keep at least one operational. 9068212Commander, one of our predator tanks is at your disposal. 9068213Use it to take out armored Ork targets. 9068214But remember that it is vulnerable to missile fire. 9068215Commander, I have readied a complement of Tarantula sentry guns. 9068216Relay positions to me and I will drop them in to bolster your defense. 9068217You lot ave made a mess of all me plans! 9068218I don t appreciate dat! 9068219Oh, dat s much too big an ole to be in an Ork like me… 9068220Da boss iz dead! Leg it! 9068221Thule to Firebase. 9068222All Space Marines, prepare for emergency extraction to the Armageddon. 9068223We have more than Orks or Eldar to deal with here. 9068224Commander, Captain Thule needs your aid. 9068225Deploy to his position immediately. 9068226Xenos! Open fire! 9068229Less chatter, sergeants. 9068230There he is. 9068231Terra! I ordered all of you to extract, not to run into the belly of this! 9068232Meteorite inbound on your position! 9068233Not a meteorite… 9068234… a Tyranid spore. 9068236No… Arg! 9068237Captain Thule! 9068238Commander, Thunderhawks are inbound on your position. 9068239Get to Captain Thule. 9068240Keep the beast at range! 9068241Get to Captain Thule! 9068242It s getting away! 9068243Captain Thule! Get to Captain Thule! 9068244We have Captain Thule. 9068245Thunderhawk One Emergency extraction at relayed coordinates. 9068246Thunderhawks Three and Four Follow with bombing run, purification spread. 9068247Orbital batteries make ready to fire. 9068248Purge the alien. 9068249And may the Emperor be with us all. 9068250Extraction underway. 9068251Signal the Apothecary. 9068252Many of his vital organs and implants were destroyed and an alien poison is attacking surviving tissues. 9068253I will continue my analysis and report when I know more. 9068254Recovering the beast who attacked the Captain would be very helpful. 9068255Welcome to Calderis, Space Marines. 9068256This is Captain Davian Thule, in command of our operations in the sector. 9068257I am glad to have you join our battle against the Orks threatening this world. 9068258You have dropped right into the combat zone. 9068259A squad of Imperial Guardsmen is in trouble north of you. 9068260Continue to their position. 9068261Orks are trying to outflank the Guardsmen. 9068262Eliminate them. 9068264Keep alert for other Greenskins. 9068265Continue north and relieve the Imperial Guard. 9068266Gots ta get round them humie gunz… 9068267Oy! More umies! Kill em! 9068268This is third squad. We are at position N32. 9068269Under determined Greenskin assault. 9068270Requesting support. 9068271Squad - stay in cover! 9068272Open fire! 9068273Space Marines! Fight on men! 9068274Eliminate those Orks, Commander! 9068275Fall back to the Firebase and see to your wounded, Guardsman. 9068276The Greenskins are readying another assault, Commander. 9068277You must repel them. 9068278There are ruins near your position. 9068279Take up firing positions there. 9068280Using cover allows us to overcome the Orks superior numbers. 9068281Orks sighted! 9068282Get em, boyz! 9068283D ey re in da ruins! 9068284Ork vehicle! 9068285Stay in cover. That trukk has a heavy gun. 9068286More shootin , less dying! Ya gitz! 9068287Argh! Gotta get me some more boyz! 9068288And dese umies is sparkin up me trukk! 9068289Back through da tunnel. 9068290In a firefight, Greenskins, cover makes all the difference. 9068291Well done, Commander. 9068292Those Orks have opened a path through the hills somehow. 9068293Move forward and seal it. 9068294Da Boss sure took off quick. 9068295He s right naff about dat Trukk of his. 9068296More Orks. 9068297And lots of cover to use on our approach. 9068298Da Boss had da right idea! Back through da mine! 9068299The Greenskins are clearly using that mine as a passage, Commander. 9068300Seal that entrance by any means necessary. 9068301Fuel and ordnance by the cave mouth, Commander. 9068302A grenade will bring it down. 9068303A umie bomb? Oh no… 9068304Good work, Space Marines. 9068305The Greenskins will not be using that passage again any time soon. 9068306Prepare for extraction. 9068307To aid in this, I am assigning Sergeant Cyrus and his squad of Scouts to your command. 9068308His infiltration expertise should prove invaluable. 9068309Cyrus to Armageddon. In position. 9068310Space Marines - heartening news. 9068311Avitus - the squad leader who defended the hamlet - is still alive. 9068312The Orks incapacitated him, but apparently could not finish the job. 9068313Avitus is too stubborn to die. 9068314Bring down that guard tower, Cyrus. 9068315Oy! Humie! 9068316Into da tower, boyz! 9068317They see us! Fall back and maximize stealth. 9068318Where d da humie go? 9068319Oh well… Leff me grub on da fire. 9068320Infiltration tactics can get past those Ork guards. 9068321Out of sight. Moving toward target. 9068322A demolition charge will bring that tower down. 9068323Ork guards eliminated. 9068324Excellent work, Cyrus. 9068325Those Orks are turning tail. 9068327So it would seem, Cyrus. 9068328An Ork guard position stands between you and Sergeant Avitus. 9068329Approach with stealth and eliminate the Greenskins. 9068330Understood. 9068331Commander, we should hold at the landing zone while Cyrus eliminates the guards. 9068341They retreat to a point of safety. They may be back. 9068342Commander, regroup your forces and move into the hamlet. 9068349Commander, drive the Orks from the hamlet. 9068350Tarkus, Avitus and Cyrus are under your command. 9068351Hamlet clear of Greenskins, Commander. 9068352Commander, there is a relay beacon near your position. 9068353Activate it to finish securing the hamlet. 9068354Excellent work, Commander. The hamlet is secure. 9068355If in ruins. 9068356Ruins can be rebuilt, Cyrus. 9068357This will allow us to get Avitus s squad back to full strength. 9068358Set up your forces to repel the attack. 9068359This hamlet must not fall again. 9068366Orks on approach. 9068368Come on, Greenskins! 9068370The suppressive fire from my heavy bolter will keep the Greenskins pinned. 9068371Garh! Too much dakka! 9068374Good work, Avitus! They have nowhere to run now! 9068375Avitus s position is on your tactical display. 9068376Revive him, so that he may join your attack. 9068377Commander, any of us can revive Avitus. 9068379Damn Orks found another pass through the hills. 9068380Good work holding them back, Avitus, but your work is not over yet. 9068381Target them before they can get to cover. 9068382Well done, Space Marines. 9068383Thunderhawks are on approach to return you to the Armageddon. 9068384Just make the call, Avitus, and a drop pod will deploy to your position. 9068385Excellent. Now prepare for the next Ork wave. 9068386More Orks are on the way, Commander. 9068387My squad should set up in heavy cover, Commander. 9068388That position looks like a good candidate. 9068389There. Devastators ready to fire. 9068390Our heavy bolters are deadly, but they take time to set-up and have a limited field of fire. 9068391So keep those Ork grenadiers away from us. 9068395Move within satchel-charge range 9068396Click on the Satchel Charge ability and target the tower or a position close by 9068401Nob Leader 9068406Shoota Nob Leader 9068409Can only have one squad leader 9068412Nob Leader 9068413The Nob leader is an overgrown brute that increases the Shoota squad s durability and damage. Can detect infiltrated units. 9068423Can only have one squad leader 9068426Nob Leader 9068427This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage. 9068429Nob Squad Leader 9068451Use Tactical Advance to Break Suppression 9068452Select Tarkus, then select the Tactical Advance Ability, which will break suppression and allow you to move freely with that squad. 9068453Smash! Maim! Destroy! 9068454Tyranid Lictor Boss 9068455Lictor 9068456Tyranicus Chameleo 9068477Rokkit Barrage 9068478Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy. 9068483Force Field Overcharge 9068484Make yourself immune to melee attacks, take reduced damage from ranged attacks and knock down nearby units for a short time. 9068494But shouldn t we concentrate on the most populated worlds? 9068495Those of greater value, I mean. 9068496Of greater value, Thaddeus? 9068497Calderis and Typhon are the chapter s worlds. 9068498It is from here that we draw the young warriors who become Blood Ravens. 9068499There are no places of greater value to us. 9068501A secret shared is a secret lost, Tarkus. 9068502And Techpriests are more secretive than most. 9068503Secrecy has its place, but not when it keeps information from those who need it. 9068504You sound like an initiate, Tarkus. 9068505We are Blood Ravens. 9068506Our chapter is built on secrecy, on keeping certain truths from those who feel they should know them. 9068507And think what that has cost us, Cyrus. 9068508Are we to man every barricade across the sector? 9068509Avitus makes sense, Commander. 9068510We are trained for assault. We are few in number. 9068511Pressing us into defensive positions is not a recipe for success. 9068512It is the only recipe the Commander has, Cyrus. 9068513We strike at the enemy and drive him back. 9068514But we must also deflect attacks on our holdings. 9068515It isn t a Space Marine s traditional role. What of it? 9068516Are we going to let the whole sector fall because doing so is easier? 9068517Of course not. 9068518But no matter how willing and brave, a spear-tip is not a shield. 9068519Do we have any further news about Captain Thule? 9068520I have removed the Captain from the stasis field. 9068521Thanks to the samples obtained thus far, I have been able to halt the poison s progress. 9068522That is good news, Apothecary. 9068523Soon enough he will be among us again. 9068524If the Captain rises again, Thaddeus, he will not be the man you knew. 9068525The alien tore him to bloody shreds and he hovers near death. 9068526If he manages to claw himself back, he will be transformed. 9068527The man who pulled you from the gutters of Meridian is gone forever. 9068528Your pathetic sentimentality for the faceless masses is getting tiring, Thaddeus. 9068529Those masses are the Emperor s people! You had best remember that! 9068530Enough! You have your orders. 9068531Be true to the Chapter and obey. 9068532You are foolish to expect unquestioning obedience from them, Tarkus. 9068533They are Space Marines. It is their duty to obey. 9068534The Commander is due their obedience and he has it. 9068535But you are not the Commander, Tarkus. 9068536You are their brother in arms, but their elder brother. A veteran of countless battles. 9068537They respect your service record and the terminator honors you bear. 9068538But do they respect you? Do they even know you? 9068539I … 9068540And what of you, Cyrus? Do you respect me? 9068541Enough to be truthful with you, Tarkus. 9068542I will remember this day, when the end comes. 9068543The end? You are a morbid one, Cyrus. 9068544We are the Emperor s Angels of Death, Thaddeus. 9068545Do you think death will overlook us? 9068546I… I suppose not, but why focus on the possibility of death? 9068547Today is a day of victory. 9068548That s the point. 9068549Your death is not merely possible, Thaddeus, it is a certainty. 9068550Maybe in this war, maybe in another. One day, you will die. 9068551On that day, the elation of victory will be very far away. 9068552So save some of that victorious cheer. Store it away, so you may call on it when that day comes. 9068553We cannot allow Meridian to fall, Commander. 9068554I have no love for the planetary nobility, but the billions below them must be saved. 9068555We are warriors, not saviors, Thaddeus. 9068556What? What does that even mean? 9068557That we are the Emperor s Angels of Death, not his Angels of Mercy. 9068558Leave saving to the confessors and the Holy Sisters. 9068559How can you be so blind? We are weapons, but we fight for all those whom the Emperor protects. 9068560Here, today, we are their only hope. 9068561You can worry about hope and salvation, child. 9068562I will kill enough for us both. 9068563Would that we were done with these Eldar. 9068564Their trickery is the last thing we need to be worrying about. 9068565They are just another alien threat, Tarkus. 9068566They are perhaps marginally less repulsive than Orks or Tyranids, but that is all. 9068567Would that all saw that as clearly as you, Avitus. 9068568The Eldar s mask of beauty has lured too many into lowering their guard. 9068569You speak from experience, Tarkus. 9068570… Yes, I do. 9068571From bitter experience, and from sins that haunt me still. 9068572When I was just an initiate, an elder said to me "Atone for your errors by learning from them." 9068573I see your students still parrot your maxims, Cyrus. 9068574Victory has its own price. 9068575Speak your mind Thaddeus. 9068576With each victory, I can feel more and more of myself slipping away. 9068577Continue. 9068578In battle… it used to be a great rush, a thrill. 9068579Now more and more, it s become… 9068580Purer. 9068581Simpler. 9068582Yes, both of those. I go to a place where my spirit and body are one, a perfect weapon honed by powers far beyond me. 9068583You are leaving behind the remnants of your life before the Chapter found you. 9068584A great honor, but melancholy. 9068585And not without costs. 9068586You are not one of them any more. 9068587Them. Humans. Men. No, I m not quite one of them anymore. 9068588You are purging yourself of a weakness, Thaddeus, but there are more to come. 9068589You cling to hope, which just brings despair. 9068590We are weapons. There is the Emperor and there is war. 9068591Nothing more. 9068592There is the Chapter, Avitus. 9068593And its secrets. And its lies. 9068594Look at Captain Thule - risen from death to fight but then falling again into slumber. 9068595War is all we are. The rest is delusion. 9068596Maybe… But I will cling to hope for a while longer, I think. 9068597And if the secrets of the chapter cost me that… well, I will still stand with my brothers. All of them. 9068598As will we all. As will we all. 9068605Stikkbombs 9068606Booby Traps 9068607Plant an explosive which can be triggered remotely, deals large damage to all targets in blast radius. 9068622Infiltrate 9068623Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068631Levitation Field 9068632Lift enemies around the Farseer into the air, incapacitating them then throwing them doing knockback damage. 9068646Greenskin Horde 906864785th Vendoland 9068654Termagant 9068657Call Turret 9068663Fragile ranged unit that can overwhelm melee enemies en masse. Can be upgraded with Toxin Sacs which grant the Crippling Poison ability. 9068664Tyranid Termagants 9068668Termagant Brood 9068703Infiltrate 9068704Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068707Infiltrate 9068708Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068711Kommando 9068722Infiltrate 9068723Become invisible. Attacking, using abilities or getting too close to enemy troops will reveal the squad. 9068757Cliff Side 9068758Right-click to occupy. 9068759Guard Tower 9068760Right-click to occupy. 9068761Guard Tower 9068762Right-click to occupy. 9068763Civilian Structure 9068764Right-click to occupy. 9068765Guard Tower 9068766Right-click to occupy. 9068767Right-click to occupy. 9068768Right-click to occupy. 9068769Civilian Structure 9068770Civilian Structure 9068771Right-click to occupy. 9068772Right-click to occupy. 9068773Right-click to occupy. 9068774Right-click to occupy. 9068775Building 9068776Building 9068777Right-click to occupy. 9068778Building 9068779Building 9068780Civilian Structure 9068781Civilian Structure 9068782Civilian Structure 9068783Civilian Structure 9068784Sacraficial Pit 9068785Sacraficial Chamber 9068786Civilian Structure 9068787Avatar Ruins 9068788Avatar Ruins 9068789Communication Array 9068790Automated Foundry 9068791Imperial Shrine 9068792Right-click to secure 9068793Right-click to secure 9068794Right-click to secure 9068795Shoota Boy Weak Boss 9068821Basic infantry of feral Orks. 9068822Ork Shoota Boyz 9068823Shoota Boyz 9068824Ranged Ork Mob 9068825Infiltrate 9068826Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068828Infiltrate 9068829Get sneaky! Attacking, using abilities or getting too close to enemy troops will reveal the unit. 9068847Call Drop Pod 9068848Call down a Drop Pod, reinforcing any nearby squad with a conscious sergeant. 9068856Drop Pod Beacon 9068858Accessory 9068860Reinforces all nearby squads 9068868%1COMPLETEDMISSIONS%/%2MISSIONATTEMPTS% (%3PERCENTAGE%%%) 9068872Find a Game 9068873Local Area Network 9068874Host 9068875Join 9068876Game History 9068877LEVEL UP! 9068878Exit 9068879Big Shoota 9068943M38 Issue - Emergency Bleed Coil 9068945DEFAULT Weapon for the Devastator Squad 9068946Menacing Visage 9068947Grants the Terrify ability which causes fear in target making them fall back. 9068949Stikkbombs 9068950Terrify 9068951Force the target to fallback to their headquarters. 9068960Game Setup 9068961Select Hero 9068968Game List 9068969Searching for Games… 9068979Setting Up Match… 9068980Looking for Ideal Match 9069017Okay 9069018Mission Complete! 9069121Your Party 9069122Invite a Friend 9069150Your Team 9069151Enemy Team 9071110Defenders 9071219Planetary Defenders 9071220Guardians of Aurelia 9071221Defenders of Aurelia 9071222Heroes of Aurelia 9071223Saviors of Aurelia 9071224The Emperor s Chosen 9071225Heroes of the Imperium 9071226Saints of Aurelia 9071227Blessed Warriors 9071228Crusaders 9071229Wrath of Aurelia 9071230Purifiers 9071231Angels of Purgation 9071232Destroyers of Xenos 9071233The Emperor s Fury 9071234Ravens of Death 9071296Warboss Bonesmasha 9071300Thunder Hammer and Storm Shield 9071301Thunder Hammer and Storm Shield 9071303Ork Assassin Bakstabba 9071304Level 16 Evil Sunz Assassin 9071305Merciless Strike 9071306Unlock Ability - Lash out at a specified target with an explosive short-ranged melee attack. 9071307Ability Unlocked - Lash out at a specified target with an explosive short-ranged melee attack. 9071313Power Weapon Aptitude 9071314Unlock Weapons - Learn to wield power swords, power axes, and power fists. 9071315Weapons Unlocked - Thaddeus can wield power swords, power axes, and power fists. 9071340Improved Load Out 9071341Adds an Accessory slot. 9071342Number of Accessory slots increased by one. 9071350Shoota Boy 9071353Basic infantry of feral Orks. 9071354Feral Ork Boyz 9071357Power Sword 9071368More of us are coming - this planet will be ours! 9071369You lost this war before you started, fool! 9071370Primary threat spotted. 9071371…moving into position. 9071372Neutralizing… 9071373Take cover! 9071374Strike from the sky, brothers! 9071375I have come to destroy you. 9071376This planet is ours, witch. 9071377No… This planet is theirs. 9071470A more powerful Dreadnought. Effective in melee. The sight of a Dreadnought killing enemy units inspires nearby troops, increasing their stats temporarily. 9071471Venerable Dreadnought Drop Pod 9071472Frenzy 9071473Deal more damage and take more damage. Also breaks suppression effects. 9071476Deep Strike Assault Terminator Squad 9071477Teleport in an Assault Terminator Squad to the targeted location. 9071481Hold the Line 9071482Abilities 9071483Traits 9071484Traits 9071485Stunbomb 9071486Throw a stun grenade that disrupts and stuns enemy troops. 9071488Stikkbomb 9071731Hold off the Tyranids so the poison can work its way into the main Capillary tower 9071732Poison the first vein 9071733Poison a second vein 9071734Move to a second vein and begin poisoning it. 9071822Aegis of Fury 9071823Give in to righteous fury and become temporarily invulnerable. 9071825Requires "Berserker Fury" Upgrade on Thaddeus 9071982Ancient Defender 9071983Unlock Ability - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071984Ability Unlocked - Temporarily deactivate, initiating self-repair while providing a heavy cover bonus to nearby allies. 9071991Champion 9071992Champions 9072087The enemy is here! 9072088Prepare yourselves! 9072089Weapons ready! 9072090To war, Eldar! 9072091You will feel the might of an Eldar mind! 9072092To your positions! 9072093Loose the war cry, Banshees! 9072094Draw your blades! 9072095The enemy is here! 9072096Call in the reserves! 9072097Summon the Eldar host! 9072098Answer the enemy with fury! 9072099Team %1team% Victorious! 9072100Team %1team% 9072107Rescue the Imperial Guardsmen and kill all of the Orks. 9072108Take Cover 9072109Before the Ork assault wave arrives, take cover in the ruins to the northeast. 9072270Adding support structure. 9072271Support structure complete. 9072272Adding warp generator. 9072273Generator operational. 9072274Healing station deploying. 9072275Healing station ready. 9072276Erecting Listening Post. 9072277Listening post complete. 9072278Regrettably, that will not work. 9072279It is simply impossible. 9072280We must think of something else. 9072281It cannot be. 9072282Impracticable. 9072283We are losing a victory objective. 9072284Those sent to take the point have perished. 9072285The foe seeks to deprive us of a vital resource point. 9072286Hostile Orks are claiming a victory point. 9072287Hostile Orks seek to overrun our resource point. 9072288Enemy Space Marines are claiming a victory objective. 9072289The Space Marines are taking one of our resource points. 9072290The Tyranid enemy is claiming a victory objective. 9072291The Tyranids are taking our supply point. 9072292Our allies have secured a supply point. 9072293The enemy is taking one of our supply points. 9072294We have lost a supply point to the enemy. 9072295An ally has gained control of a victory point. 9072296The enemy is claiming a victory point. 9072297We have lost a victory point to the enemy. 9072298Somewhere, we went astray. 9072299A discouraging reversal. 9072300This is most unfortunate. 9072301We have prevailed. 9072302The Craftworld shall rejoice in our victory. 9072303Triumph is ours. 9072304It shall be done. 9072305For the Craftworld 9072306Our mission above all. 9072307We are guided by a greater force. 9072308Our purpose is one. 9072309As it was fated. 9072310As it was foreseen. 9072311You shall have it. 9072312Eminently possible. 9072313We do what we must. 9072314Just as you require. 9072315We shall rise to the challenge. 9072316Indubitably. 9072317Let the power of the Eldar wipe our enemies away. 9072318We are ready to unleash the Eldritch Storm on our foes. 9072319We cannot supply additional troops. 9072320You must make due with the forces you have for now. 9072321Our bone singers are exhausted. You must make do with the materiel you have. 9072322Our armory is depleted. 9072323We can send no more equipment at the moment. 9072324I sense an enemy in our territory. 9072325The foe approaches our holdings. 9072326The enemy has sent a champion into our holdings. 9072327Enemy soldiers approach our holdings. 9072328Their monstrosity now walks among us. 9072329A hostile psychic presence approaches our forces. 9072330Enemy vehicles bear down on our holdings. 9072331An enemy walker lumbers toward our possessions. 9072332I detect enemy Eldar near our possessions. 9072333The Eldar who now approach our forces do not wish us well. 9072334One of the enemy Eldar leaders has entered our area. 9072335Enemy Aspect Warriors have reached our territory. 9072336A potent Eldar mind invades our territory. 9072337Enemy Eldar have sent vehicles to our holdings. 9072338The enemy Eldar send a Wraithlord into our midst. We must end its torment. 9072339Hostile Orks approach our holdings. 9072340Ork enemies approach our forces. We cannot brook their interference. 9072341I detect enemy Orks, far too close to our holdings. 9072342A hostile Ork leader is loose among our possessions. 9072343Enemy Ork vehicles have entered our territory. 9072344The "God-Emperor s" elite have found our holdings. 9072345The Space Marines bring their crusade to our borders. 9072346A hostile Space Marine leader approaches us. 9072347Enemy Space Marines send infantry among us. 9072348Hostile human vehicles in our area of control. 9072349Hostile Tyranids press on our borders. 9072350Hostile Tyranids come to raven our holdings. 9072351A hostile Tyranid apex creature enters our area of control. 9072352The hostile touch of the Hive Mind. The Tyranids have found our holdings! 9072353The Avatar of Khaine has fallen… It cannot be … 9072354Our Howling Banshees have howled their last. 9072355We have lost a Falcon Tank to the enemy. 9072356The enemy has destroyed our mighty Fire Prism. 9072357Our Guardians have given their lives for our cause. 9072358Our Aspect Warriors have fallen to the enemy. 9072359Precious Eldar lifeblood has been spilt. 9072360I sense the spark of Eldar life being extinguished. 9072361Death has struck among our warriors. 9072362Our allies suffer casualties. 9072363Our ally s soldiers die where they stand. 9072364Our ally s infantry perishes. 9072365Our Farseer is incapacitated! 9072366Our Rangers have met their end. 9072367The enemy has destroyed one of our structures. 9072368We have lost a structure to the enemy. 9072369Our allies have lost a structure. 9072370We have lost a vehicle. 9072371An allied vehicle has fallen. 9072372Our allies have lost a vehicle. 9072373Our Warlock has fallen! 9072374Our Warp Spider is grievously wounded! 9072375Our Webway gate has fallen to ruin. 9072376Wraithbone armature screams -- our Wraithlord has fallen. 9072377One of our support structures has been destroyed. 9072378Our human ally s Apothecary has been incapacitated. 9072379A teammate s tunnel has been sealed. 9072380Ancient Elothan has suffered great damage. You must revive our Wraithlord. 9072381An allied Farseer has been incapacitated. 9072382Our human ally s forward operations relay has been lost. 9072383Our ally s Space Marine Commander has fallen. 9072384We have lost a generator to enemy fire. 9072385A healing station has been lost to the enemy. 9072386The Hive Tyrant of our ally has fallen. 9072387Our ally s headquarters have been destroyed. 9072388Our headquarters has been destroyed. 9072389Exarch Kaylith has been incapacitated, Farseer. 9072390Our ally s Kommando has fallen. 9072391A teammate s Lictor has fallen. 9072392One of our Listening Posts has been destroyed. 9072393An allied Mekboy has fallen. 9072394An allied Ravener has been incapacitated. 9072395Pathfinder Ronahn has fallen and must be revived. 9072396The enemy has incapacitated the Farseer. 9072397The enemy has destroyed an ally s structure. 9072398An allied Techmarine has succumbed to the enemy. 9072399One of our ally s turrets has been destroyed. 9072400Exarch Tyrea has fallen. She must be revived, Farseer. 9072401Warlock Veldoran has been overwhelmed, Farseer. 9072402A teammate s Ork banner has toppled. 9072403A teammate s Warboss has fallen. 9072404An allied Warlock has been rendered unconscious. 9072405An allied Warp Spider Exarch has been felled. 9072406An ally s Webway portal has been permanently shut. 9072407Fortune favors us. We must press it while we may. 9072408I sense desperation in our foe. 9072409We are achieving our goals. 9072410The battle goes our way -- for now. 9072411Do not falter, for victory is within reach. 9072412Soon we will have the field! 9072413We will soon have conquest. 9072414Our triumph is nearly complete. 9072415Fortune s tide recedes from us. 9072416You must forestall the coming doom. 9072417We have come to a desperate pass. 9072418We must not lose the day. 9072419The enemy has only five points remaining. 9072420The enemy has ten points remaining. 9072421The enemy has only twenty-five points remaining. 9072422The enemy has only fifty points remaining. 9072423The enemy has seventy-five points remaining. 9072424The enemy has one hundred points remaining. 9072425The enemy has one hundred and fifty points remaining. 9072426The enemy has two hundred points remaining. 9072427The enemy has two hundred and fifty points remaining. 9072428The enemy has three hundred points remaining. 9072429We have only five points remaining. 9072430We have only ten points remaining. 9072431We have only twenty-five points remaining. 9072432We have only fifty points remaining. 9072433We have seventy-five points remaining. 9072434We have one hundred points remaining. 9072435We have one hundred and fifty points remaining. 9072436We have two hundred points remaining. 9072437We have two hundred and fifty points remaining. 9072438We have three hundred points remaining. 9072439One of our structures is being attacked. 9072440The enemy has targeted our structure. 9072441The foe besets our holdings. 9072442One of our structures is under attack. 9072443Hostile Eldar have targeted our structures. 9072444Enemy Eldar batter at our structure. 9072445Orks are vandalizing one of our structures. 9072446The green beasts attack our structure 9072447Space Marines have targeted one of our structures. 9072448Our structure is prey to Space Marines. 9072449One of our structures is under Tyranid threat. 9072450You must drive the Tyranids from our structures before they fall. 9072451One of our support structures is under attack. 9072452Our resources are currently depleted. 9072453One of our generators is under attack. 9072454An ally s forces are coming under attack. 9072455A healing station is under enemy attack. 9072456An ally s headquarters are under attack. 9072457We require more resources. 9072458One of our Listening Posts is under attack. 9072459An allied hero unit is under attack. 9072460Our requisition pool is depleted. 9072461We cannot do so without additional requisition. 9072462One of our weapons platforms is under enemy attack. 9072463The enemy has targeted our weapons platform. 9072464We require additional power. 9072465Our power supply is insufficient. 9072466Our Webway Gate is under enemy attack. 9072467The enemy wishes to shut our Webway Gate. 9072468The Banshee temple sends warriors to fill the ranks. 9072469Mobilizing additional Guardians. 9072470We are replenishing the squadron s numbers. 9072471We are sending down infantry reinforcements. 9072472A new Ranger joins their detachment. 9072473The Warp Spider aspect sends its warriors. 9072474Our ally s slain Apothecary has been returned to his base. 9072475Our ally s Apothecary has been revived. 9072476Our ally s slain Farseer has been returned to her base. 9072477An allied Farseer has regained consciousness. 9072478Our ally s slain Force Commander has been returned to his base. 9072479An allied Force Commander has been restored. 9072480Our ally s slain Hive Tyrant has been returned to its base. 9072481An ally s Hive Tyrant has been revived. 9072482Our ally s slain Kommando has been returned to his base. 9072483A teammate s Kommando has been revived. 9072484Our ally s slain Lictor has been returned to its base. 9072485A teammate s Lictor has been restored. 9072486Our ally s slain Mekboy has been returned to his base. 9072487An ally s Mekboy has been restored. 9072488Our ally s slain Ravener has been returned to his base. 9072489An ally s Ravener has cheated death. 9072490Our ally s slain Techmarine has been returned to his base. 9072491Our ally s Techmarine has returned from the brink of death. 9072492Our ally s slain Warboss has been returned to his base. 9072493An ally s Warboss has been revived. 9072494Our ally s slain Warlock has been returned to his base. 9072495A teammate s Warlock has been revived. 9072496Our ally s slain Warp Spider has been returned to his base. 9072497Our ally s Warp Spider has regained awareness. 9072498Deploying the Brightlance cannon. 9072499We must arm for even crueler warfare. 9072500It is time to add to our war panoply. 9072501Our forces shall have tools for their task. 9072502I have paused the arms delivery. 9072503We cannot deliver the armaments at this time. 9072504With his Powerblades, the Exarch shall deal death from either hand. 9072505Let the Flame of Asuryan bless our Farseer in battle. 9072506Make ready the rune armor of fate. 9072507Exarch, prepare to lead your sisters. 9072508Ready the Warlock s mantle. 9072509Prepare the runes for use on the field of battle. 9072510Gather the darkness that our Warlock may strike from the shadows. 9072511Engrave the runes of death and war. 9072512Draw the Hunter s Blade from its sheath. 9072513Let the Ninety-Ninth Sword be honed and made ready for war. 9072514The Farseer calls for the runes of storm and fury. 9072515Let this blade strike terror in the foes of Eldar. 9072516Deploying enhanced death spinner stabilizers. 9072517The Warp Spider temple readies its best webs. 9072518Draw the runes. Ready the spirit stones. 9072519Carry forth the Farseer s helm. 9072520Ready the runes of sacrifice and war. 9072521Preparing filament alignment. 9072522The Witchblade shall burn in your hands. 9072523Recalibrating death spinner targeters.
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CHAPTER XXVII UP CHAPTER XXIX CHAPTER XXVIII An Unfortunate Lily Maid 第28章 不運な百合の乙女(松本訳) 「Lily Maid」松本訳注第28章(1) p. 512参照 "OF course you must be Elaine, Anne," said Diana. 「Elaine」松本訳注第28章(2) p. 512参照 "I could never have the courage to float down there." "Nor I," said Ruby Gillis, with a shiver. "I don t mind floating down when there s two or three of us in the flat and we can sit up. It s fun then. But to lie down and pretend I was dead--I just couldn t. I d die really of fright." "Of course it would be romantic," conceded Jane Andrews, "but I know I couldn t keep still. I d be popping up every minute or so to see where I was and if I wasn t drifting too far out. And you know, Anne, that would spoil the effect." "But it s so ridiculous to have a redheaded Elaine," mourned Anne. "I m not afraid to float down and I d love to be Elaine. But it s ridiculous just the same. Ruby ought to be Elaine because she is so fair and has such lovely long golden hair-- Elaine had `all her bright hair streaming down, you know. 「`all her bright hair streaming down 」松本訳注第28章(3) p. 512参照 And Elaine was the lily maid. Now, a red-haired person cannot be a lily maid." "Your complexion is just as fair as Ruby s," said Diana earnestly, "and your hair is ever so much darker than it used to be before you cut it." "Oh, do you really think so?" exclaimed Anne, flushing sensitively with delight. "I ve sometimes thought it was myself--but I never dared to ask anyone for fear she would tell me it wasn t. Do you think it could be called auburn now, Diana?" 「auburn」 金褐色(松本訳): 第10章(CHAPTER X、CHAPTER X with impression?)で、大人になったら金褐色になるとリンド夫人に言われて喜んだ色。第37章(CHAPTER XXXVII、CHAPTER XXXVII with impression)では、金褐色になったと自分で言っている "Yes, and I think it is real pretty," said Diana, 「pretty」もうすぐギルバートにも同じことを言われる looking admiringly at the short, silky curls that clustered over Anne s head and were held in place by a very jaunty black velvet ribbon and bow. 「short, silky curls」 midsummer(すぐ下)の話なので、髪を緑色に染めたlate April(CHAPTER XXVIICHAPTER XXVII with impression)から3ヶ月くらい経ったところ。1ヶ月に1~2cmくらい伸びるでしょうから(若いともっと伸びる?)、5cmくらい伸びたはず。ほんとに刈り上げてしまったほどの長さだったわけですね They were standing on the bank of the pond, below Orchard Slope, where a little headland fringed with birches ran out from the bank; at its tip was a small wooden platform built out into the water for the convenience of fishermen and duck hunters. Ruby and Jane were spending the midsummer afternoon with Diana, and Anne had come over to play with them. Anne and Diana had spent most of their playtime that summer on and about the pond. Idlewild was a thing of the past, Mr. Bell having ruthlessly cut down the little circle of trees in his back pasture in the spring. Anne had sat among the stumps and wept, not without an eye to the romance of it; but she was speedily consoled, for, after all, as she and Diana said, big girls of thirteen, going on fourteen, アンは3月生まれ、ダイアナは2月生まれなので、春は13歳になったばかりのはずなのに「big girls」で、もうじき14歳になる、と考えるあたりがかわいらしい were too old for such childish amusements as playhouses, and there were more fascinating sports to be found about the pond. It was splendid to fish for trout over the bridge and the two girls learned to row themselves about in the little flat-bottomed dory Mr. Barry kept for duck shooting. 「duck shooting」 プリンスエドワード島は寒いので、日本の本州のように越冬しにカモ類がやってくるのではなく、夏に子育てのためにやってくるはず。なので、この時期はオンシーズン It was Anne s idea that they dramatize Elaine. They had studied Tennyson s poem in school the preceding winter, 「Tennyson s poem」松本訳注第28章(4) p. 513参照 the Superintendent of Education having prescribed it in the English course for the Prince Edward Island schools. They had analyzed and parsed it and torn it to pieces in general until it was a wonder there was any meaning at all left in it for them, 大変批判的なご指摘です 「torn it to pieces」後で、船がtorn offされますが、単語の重なりは気のせいかしら but at least the fair lily maid and Lancelot and Guinevere and King Arthur had become very real people to them, and Anne was devoured by secret regret that she had not been born in Camelot. 「Lancelot」松本訳注第28章(5) p. 513参照 「Guinevere」松本訳注第28章(6) p. 513参照 「King Arthur」松本訳注第28章(7) p. 513参照 「Camelot」松本訳注第28章(8) p. 513参照 Those days, she said, were so much more romantic than the present. 「romantic」この章の最後に呼応している Anne s plan was hailed with enthusiasm. The girls had discovered that if the flat were pushed off from the landing place it would drift down with the current under the bridge and finally strand itself on another headland lower down which ran out at a curve in the pond. They had often gone down like this and nothing could be more convenient for playing Elaine. "Well, I ll be Elaine," said Anne, yielding reluctantly, for, although she would have been delighted to play the principal character, yet her artistic sense demanded fitness for it and this, she felt, her limitations made impossible. "Ruby, you must be King Arthur and Jane will be Guinevere and Diana must be Lancelot. But first you must be the brothers and the father. 「the brothers and the father」松本訳注第28章(9) p. 514参照 We can t have the old dumb servitor because there isn t room for two in the flat when one is lying down. 「the old dumb servitor」松本訳注第28章(10) p. 514参照 We must pall the barge all its length in blackest samite. That old black shawl of your mother s will be just the thing, Diana." 「 the barge all its length in blackest samite」松本訳注第28章(11) p. 514参照 The black shawl having been procured, Anne spread it over the flat and then lay down on the bottom, with closed eyes and hands folded over her breast. "Oh, she does look really dead," whispered Ruby Gillis nervously, watching the still, white little face under the flickering shadows of the birches. "It makes me feel frightened, girls. Do you suppose it s really right to act like this? 悪い予感がすでにある Mrs. Lynde says that all play-acting is abominably wicked." "Ruby, you shouldn t talk about Mrs. Lynde," said Anne severely. "It spoils the effect because this is hundreds of years before Mrs. Lynde was born. Jane, you arrange this. It s silly for Elaine to be talking when she s dead." Jane rose to the occasion. Cloth of gold for coverlet there was none, but an old piano scarf of yellow Japanese crepe was an excellent substitute. 「Japanese crepe」松本訳注第28章(12) p. 514参照 「crepe」Puffin Books版では、斜字体になっていて、ひとつめのeにはアクサンシルコンフレックスがついており(なので《クレープ》と発音)、フランス語からの借りものと主張している。縮緬 「Japanese crepe」松本訳注第28章(12) p. 514参照 A white lily was not obtainable just then, but the effect of a tall blue iris placed in one of Anne s folded hands was all that could be desired. "Now, she s all ready," said Jane. "We must kiss her quiet brows 「We must kiss her quiet brows」松本訳注第28章(13) p. 514参照 and, Diana, you say, `Sister, farewell forever, 「`Sister, farewell forever, 」松本訳注第28章(14) p. 514参照 「farewell」古風な! のは詩の言葉だから and Ruby, you say, `Farewell, sweet sister, both of you as sorrowfully as you possibly can. 「`Farewell, sweet sister, 」松本訳注第28章(15) p. 514参照 Anne, for goodness sake smile a little. You know Elaine `lay as though she smiled. 「`lay as though she smiled. 」松本訳注第28章(15) p. 514参照 That s better. Now push the flat off." The flat was accordingly pushed off, scraping roughly over an old embedded stake in the process. Diana and Jane and Ruby only waited long enough to see it caught in the current and headed for the bridge before scampering up through the woods, across the road, and down to the lower headland where, as Lancelot and Guinevere and the King, they were to be in readiness to receive the lily maid. For a few minutes Anne, drifting slowly down, enjoyed the romance of her situation to the full. Then something happened not at all romantic. The flat began to leak. In a very few moments it was necessary for Elaine to scramble to her feet, 「Elaine」まだ、ごっこしてる pick up her cloth of gold coverlet and pall of blackest samite and gaze blankly at a big crack in the bottom of her barge through which the water was literally pouring. That sharp stake at the landing had torn off the strip of batting nailed on the flat. 「batting」Webster s Revised Unabridged, 1913 Editionによると(OneLookで検索してみつけた)、Cotton in sheets, prepared for use in making quilts, etc.; as, cotton batting. Yahoo!やGoogleで「strip of batting」を検索するとたくさん出てくるのですが、やはり布。とすると、布切れを船底の隙間を埋めるために釘で打ち付けていたのでしょうか。何かしっくり来ないのですが。もとからボロ船なのかもしれませんけど。 松本訳では「板切れ」。でも、英語で板切れならば「batting」ではなく、「batten」ではないでしょうか。battenは船舶の防水用の当て木という意味があるのでぴったりです。しかし、「strip of batten」はYahoo!やGoogleであまり引っかかりませんでした。Puffin Books版でもbattingなので、ここは謎です Anne did not know this, but it did not take her long to realize that she was in a dangerous plight. 「plight」苦境、(悪い)状態。この普通の意味に加え、[古]で誓約、婚約の意味もあるようです。すぐあとで、ギルバートに助けてもらうことが、dangerous plight=危険な約束(友達になんかなる気がない)ということを暗示している、もしくは、アンがギルバートに対してどきどきすることを暗示している、と考えてしまうのは、深読みすぎかしら At this rate the flat would fill and sink long before it could drift to the lower headland. Where were the oars? Left behind at the landing! Anne gave one gasping little scream which nobody ever heard; she was white to the lips, but she did not lose her self-possession. There was one chance--just one. "I was horribly frightened," she told Mrs. Allan the next day, "and it seemed like years while the flat was drifting down to the bridge and the water rising in it every moment. I prayed, Mrs. Allan, most earnestly, but I didn t shut my eyes to pray, for I knew the only way God could save me was to let the flat float close enough to one of the bridge piles for me to climb up on it. You know the piles are just old tree trunks and there are lots of knots and old branch stubs on them. It was proper to pray, but I had to do my part by watching out and right well I knew it. I just said, `Dear God, please take the flat close to a pile and I ll do the rest, over and over again. Under such circumstances you don t think much about making a flowery prayer. But mine was answered, for the flat bumped right into a pile for a minute and I flung the scarf and the shawl over my shoulder and scrambled up on a big providential stub. And there I was, Mrs. Allan, clinging to that slippery old pile with no way of getting up or down. It was a very unromantic position, but I didn t think about that at the time. You don t think much about romance when you have just escaped from a watery grave. 「`a watery grave 」松本訳注第28章(17) p. 515参照 I said a grateful prayer at once and then I gave all my attention to holding on tight, for I knew I should probably have to depend on human aid to get back to dry land." 「dry land」:「watery grave」と対比的 The flat drifted under the bridge and then promptly sank in midstream. Ruby, Jane, and Diana, already awaiting it on the lower headland, saw it disappear before their very eyes and had not a doubt but that Anne had gone down with it. For a moment they stood still, white as sheets, frozen with horror at the tragedy; then, shrieking at the tops of their voices, they started on a frantic run up through the woods, never pausing as they crossed the main road to glance the way of the bridge. Anne, clinging desperately to her precarious foothold, saw their flying forms and heard their shrieks. Help would soon come, but meanwhile her position was a very uncomfortable one. The minutes passed by, each seeming an hour to the unfortunate lily maid. Why didn t somebody come? Where had the girls gone? Suppose they had fainted, one and all! 「fainted」 まだ、気絶することにロマンチックなあこがれがあるのでしょうか Suppose nobody ever came! Suppose she grew so tired and cramped that she could hold on no longer! Anne looked at the wicked green depths below her, wavering with long, oily shadows, and shivered. Her imagination began to suggest all manner of gruesome possibilities to her. Then, just as she thought she really could not endure the ache in her arms and wrists another moment, Gilbert Blythe came rowing under the bridge in Harmon Andrews s dory! 「dory」松本訳注第28章(18) p. 515参照 Gilbert glanced up and, much to his amazement, beheld a little white scornful face looking down upon him with big, frightened but also scornful gray eyes. 「behold」 [雅]見る。芝居じみている。ギルバートが、なので、意味あがある、のかも "Anne Shirley! How on earth did you get there?" he exclaimed. Without waiting for an answer he pulled close to the pile and extended his hand. There was no help for it; Anne, clinging to Gilbert Blythe s hand, scrambled down into the dory, where she sat, drabbled and furious, in the stern with her arms full of dripping shawl and wet crepe. It was certainly extremely difficult to be dignified under the circumstances! "What has happened, Anne?" asked Gilbert, taking up his oars. "We were playing Elaine" explained Anne frigidly, without even looking at her rescuer, "and I had to drift down to Camelot in the barge--I mean the flat. The flat began to leak and I climbed out on the pile. The girls went for help. Will you be kind enough to row me to the landing?" Gilbert obligingly rowed to the landing and Anne, 「obligingly」 disdaining assistance, sprang nimbly on shore. "I m very much obliged to you," 「obliged」 上に呼応。「I m very much obliged to you」堅い感謝のコトバ she said haughtily as she turned away. But Gilbert had also sprung from the boat and now laid a detaining hand on her arm. "Anne," he said hurriedly, "look here. Can t we be good friends? I m awfully sorry I made fun of your hair that time. I didn t mean to vex you and I only meant it for a joke. Besides, it s so long ago. I think your hair is awfully pretty now--honest I do. 「awfully pretty」 最大限に褒めてる! Let s be friends." For a moment Anne hesitated. She had an odd, newly awakened consciousness under all her outraged dignity that the half-shy, half-eager expression in Gilbert s hazel eyes was something that was very good to see. Her heart gave a quick, queer little beat. But the bitterness of her old grievance promptly stiffened up her wavering determination. That scene of two years before flashed back into her recollection as vividly as if it had taken place yesterday. Gilbert had called her "carrots" and had brought about her disgrace before the whole school. Her resentment, which to other and older people might be as laughable as its cause, was in no whit allayed and softened by time seemingly. She hated Gilbert Blythe! She would never forgive him! "No," she said coldly, "I shall never be friends with you, Gilbert Blythe; and I don t want to be!" "All right!" Gilbert sprang into his skiff with an angry color in his cheeks. 「skiff」 さっきはdoryと書いてたのに…… "I ll never ask you to be friends again, Anne Shirley. And I don t care either!" He pulled away with swift defiant strokes, and Anne went up the steep, ferny little path under the maples. She held her head very high, but she was conscious of an odd feeling of regret. She almost wished she had answered Gilbert differently. Of course, he had insulted her terribly, but still--! Altogether, Anne rather thought it would be a relief to sit down and have a good cry. She was really quite unstrung, for the reaction from her fright and cramped clinging was making itself felt. Halfway up the path she met Jane and Diana rushing back to the pond in a state narrowly removed from positive frenzy. They had found nobody at Orchard Slope, both Mr. and Mrs. Barry being away. Here Ruby Gillis had succumbed to hysterics, and was left to recover from them as best she might, while Jane and Diana flew through the Haunted Wood and across the brook to Green Gables. There they had found nobody either, for Marilla had gone to Carmody and Matthew was making hay in the back field. "Oh, Anne," gasped Diana, fairly falling on the former s neck and weeping with relief and delight, "oh, Anne--we thought--you were--drowned--and we felt like murderers--because we had made--you be--Elaine. And Ruby is in hysterics--oh, Anne, how did you escape?" "I climbed up on one of the piles," explained Anne wearily, "and Gilbert Blythe came along in Mr. Andrews s dory and brought me to land." "Oh, Anne, how splendid of him! Why, it s so romantic!" said Jane, 「it s so romantic!」アヴォンリーにもあるのです finding breath enough for utterance at last. "Of course you ll speak to him after this." "Of course I won t," flashed Anne, with a momentary return of her old spirit. "And I don t want ever to hear the word `romantic again, Jane Andrews. I m awfully sorry you were so frightened, girls. It is all my fault. I feel sure I was born under an unlucky star. Everything I do gets me or my dearest friends into a scrape. We ve gone and lost your father s flat, Diana, and I have a presentiment that we ll not be allowed to row on the pond any more." Anne s presentiment proved more trustworthy than presentiments are apt to do. Great was the consternation in the Barry and Cuthbert households when the events of the afternoon became known. "Will you ever have any sense, Anne?" groaned Marilla. "Oh, yes, I think I will, Marilla," returned Anne optimistically. A good cry, indulged in the grateful solitude of the east gable, had soothed her nerves and restored her to her wonted cheerfulness. "I think my prospects of becoming sensible are brighter now than ever." "I don t see how," said Marilla. "Well," explained Anne, "I ve learned a new and valuable lesson today. Ever since I came to Green Gables I ve been making mistakes, and each mistake has helped to cure me of some great shortcoming. The affair of the amethyst brooch cured me of meddling with things that didn t belong to me. The Haunted Wood mistake cured me of letting my imagination run away with me. The liniment cake mistake cured me of carelessness in cooking. Dyeing my hair cured me of vanity. I never think about my hair and nose now--at least, very seldom. And today s mistake is going to cure me of being too romantic. I have come to the conclusion that it is no use trying to be romantic in Avonlea. It was probably easy enough in towered Camelot hundreds of years ago, 「towered Camelot」松本訳注第28章(19) p. 515参照 but romance is not appreciated now. I feel quite sure that you will soon see a great improvement in me in this respect, Marilla." "I m sure I hope so," said Marilla skeptically. But Matthew, who had been sitting mutely in his corner, laid a hand on Anne s shoulder when Marilla had gone out. "Don t give up all your romance, Anne," he whispered shyly, "a little of it is a good thing--not too much, of course--but keep a little of it, Anne, keep a little of it." CHAPTER XXVII UP CHAPTER XXIX 2007年6月14日 2007年6月17日(リンクのミスを修正) 今日 - | 昨日 - | Total - since 14 June 2007 last update 2007-06-17 17 37 34 (Sun)
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公演データ GRAFFITI 15th Anniversary~Secret Girls Talk! -真夏の特別編- さくらかおり・ai mi shine・伊藤さくら・漆乃 2010.8.25(Wed) 赤坂GRAFFITI 開場18 30/開演19 00(さくらかおり21 00~) 前売¥2,000/当日¥2,500(1ドリンク別) さくらかおりセットリスト 1.すきマーク 2.ネコ 3.シネマ 4.ドレミファミリー 5.よそゆき駅 EN.夢花火 公演メモ ピアノ弾き語り&打ち込み。 伊藤さくらさんのTシャツを着る。 ライブレポート(外部リンク) 公式ブログ さくら便り 北行急行... 名前 コメント
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FOREVER FOREVER アーティスト L Arc~en~Ciel 発売日 2021年9月29日2021年8月8日(配信) レーベル SE DLデイリー最高順位 1位(2021年8月9日) 週間最高順位 2位(2021年10月5日) 月間最高順位 5位(2021年9月) 年間最高順位 42位(2021年) 初動総合売上 17339 累計総合売上 27734 収録内容 曲名 タイアップ 視聴 1 FOREVER EDENS ZERO OP CD/総合ランキング 週 月日 CDシングル 総合シングル 順位 週/月間枚数 累計枚数 順位 週/月間枚数 累計枚数 1 8/10 12 2729 2729 2 8/17 9 2048 4777 2 10/5 2 16443 16443 2 17339 22116 2021年9月 3 16443 16443 5 17339 22116 2 10/12 7 1106 17549 10 1106 26022 3 10/19 16 387 17936 387 26409 4 10/26 15 324 18260 324 26733 5 11/2 197 18457 197 26930 2021年10月 23 2014 18457 34 2014 26930 6 11/9 163 18620 163 27093 7 11/16 88 18708 88 27181 8 11/23 108 18816 108 27289 9 12/7 134 18950 134 27423 10 12/14 151 19101 151 27574 11 12/28 160 19261 160 27734 配信ランキング FOREVER 週 月日 デジタルシングル 順位 週/月間DL数 累計DL数 1 8/10 3 6822 6822 2 8/17 3 5120 11942 EDENS ZERO OP 前作 次作 Eden through the rough西川貴教 FOREVER 関連曲 GOOD LUCK MY WAY
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seiga.net 余興で作ってみました、證河学園のWEBサイトを。 http //www.seiga.net 一応うちのソフトの主人公達は、この学園の生徒、という設定で展開していて、 もし機会があれば、是非こういうの作りたいな~と思ってたんです。 まぁそこに丁度ゲイツさんが日本でもLiveOfficeの日本Verも無料公開してくれたので、勢いで作ってみました。 今のところ、学生紹介の寄稿とか募集しています。 ときメモオンラインとはいきませんが、今はこんなかんじで放置しておいて、ゆくゆく使う機会があれば活用しよう思います。 ということで、なんとな~く眺めて楽しんでいただければ幸いです。 寄稿はもちろん、こんな部が必要だ!とかアイディア等も受け付けておりますので、よろしくお願いいたします。 Seiga.netについてコメント等、お気軽にどうぞ 名前 コメント すべてのコメントを見る
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公式サイト http //www.armoredcore.net/ac4/index.html 比較 水上の面。PS3版は左の方の遠くにビルがありません。真ん中のビルに後ろのビルの影が映っていません。右の水面にビルの陰が映っていません。 PS3 xbox360 03/12追記 Armored Core 4もPS3版と360版でフレームレートの比較がされてます。 Stage6 AC4 Framerate PS3版 リンク切れ Stage6 AC4 Framerate 360版 リンク切れ ダウンロードして確認してみましたが、PS3版は4回に1回は書き変わらずせいぜい45fpsというところでしょうか。360版はだいたい60fps出てます。どちらも被弾したりブーストをかけたりするとコマ落ちしています。 引用元 ひるいなき コイン いっこ いれる 2007/03/06 [Game Compare]アーマードコア4画像比較 2007/03/12 [Game Xbox360]アーマードコア4 フレームレート比較